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Krafton官宣《幻兽帕鲁》手游2025Q4开启测试;腾讯代理发行游戏《终极角逐》定于11月18日公测丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-11-05 23:24
点评:2024年《幻兽帕鲁》爆火后,国内厂商曾掀起"帕鲁like"开发热潮,但多数产品因缺乏正版授 权、玩法融合生硬遭遇市场冷遇,FunPlus等厂商相关项目甚至被迫调整。Krafton正版手游的入局,将 使捉宠赛道的竞争焦点从"玩法模仿"转向"IP运营+研发实力"的综合比拼。从资本视角看,具备"强 IP+成熟研发"组合的游戏标的有望获得更高溢价,而单纯依赖玩法复制的中小厂商则可能进一步被边缘 化。 NO.2 腾讯代理发行游戏《终极角逐》定于11月18日公测 | 2025年11月6日星期四 | NO.1 Krafton官宣《幻兽帕鲁》手游2025Q4开启测试 11月5日,韩国游戏巨头Krafton在2025年第三季度财报披露会上宣布,由日本开发商Pocketpair授权、自 身主导研发的开放世界捉宠生存游戏《幻兽帕鲁》,将于2025年第四季度正式启动测试。这款手游将完 整还原端游核心玩法体系,涵盖帕鲁收集、开放世界生存、资源制造等标志性内容,引发行业和资本市 场高度关注。 点评:在此背景下,具备风险对冲机制的厂商有望获得更高估值溢价:一方面是配音管理体系,如是否 建立"核心角色多声优储备"或"声音版权提前锁定 ...
实丰文化:打造具有全球影响力的文化娱乐品牌
Zhong Guo Zheng Quan Bao· 2025-11-05 20:08
全链路运营实现价值最大化 IP玩具是实丰文化近年来另一个发力的方向,公司构建起横跨海内外文化圈的多元IP矩阵,合作IP覆盖 蛋仔派对等游戏、宝可梦等动漫、海绵宝宝等动画及乖巧宝宝等表情包的多个领域。 ● 本报记者 万宇 实丰文化宝可梦系列的伊布与喷火龙火到国外,很多博主在视频网站上推荐它们;人气表情包乖巧宝 宝、小刘鸭等也被实丰文化做成了手办,一经推出便得到消费者喜爱,买来摆到了桌上。 实丰文化董事长、总经理蔡俊权,副总经理蔡佳霖近日接受中国证券报记者专访时介绍,实丰文化在 AI玩具、IP衍生品、游戏业务三大核心领域深耕布局,并对新能源赛道进行战略性探索,如今,以"科 技+文化"为发展内核的实丰文化,正在多业务板块协同推进中,朝着打造具有全球影响力的文化娱乐 品牌目标稳步前行。 AI玩具引领行业革新 多场景陪伴打造差异化竞争力 实丰文化是一家有30多年历史的老牌玩具企业,扎根于被称为"玩具之都"的广东省汕头市澄海区。在智 能化浪潮席卷而来的背景下,作为玩具行业龙头的实丰文化发力AI玩具领域,推出两款定位不同的代 表性产品——挂件穿戴式的AI魔法星、一体式的AI飞飞兔,后续将推出"AI+毛绒""AI+电动宠 物 ...
吉比特(603444):业绩落于预告上沿,关注产品新地区上线
Guohai Securities· 2025-11-05 15:19
Investment Rating - The investment rating for the company is "Buy" (maintained) [1][12] Core Insights - The company's Q3 performance fell within the upper range of its forecast, with a significant year-on-year net profit growth of 307.70% driven by new game releases [7] - The company is focusing on the global launch of its self-developed products, with new regions for "Wanjian Changsheng" and "Zhangjian Chuanqi" expected to contribute to profit growth in 2025 and 2026 [11] - The company has a robust product pipeline, with anticipated revenue growth and profitability improvements due to new product launches and existing product performance [11] Financial Performance Summary - For the first three quarters of 2025, the company achieved a total revenue of 44.86 billion yuan, representing a year-on-year increase of 59.17%, and a net profit of 12.14 billion yuan, up 84.66% [8] - In Q3 2025, the company reported a revenue of 19.68 billion yuan, a year-on-year increase of 129.19%, and a net profit of 5.69 billion yuan, reflecting a year-on-year growth of 307.70% [8] - The company plans to distribute a cash dividend of 6 yuan per share, totaling 4.31 billion yuan, which accounts for 75.67% of the net profit for the period [8] Future Projections - The company is projected to achieve revenues of 61.87 billion yuan in 2025, 68.05 billion yuan in 2026, and 72.14 billion yuan in 2027, with corresponding net profits of 16.95 billion yuan, 20.28 billion yuan, and 22.87 billion yuan [11][12] - The expected growth rates for revenue and net profit are 67% and 79% respectively for 2025, with a gradual decline in growth rates in subsequent years [10][11]
12天翻倍!A股市场,又一只牛股诞生!
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-05 15:08
Group 1: Market Movements - Michael Burry, a well-known short-seller, has bet over $1 billion against Nvidia and other tech companies by purchasing put options, as disclosed in regulatory filings [1] - China Evergrande's stock surged by 103% in just 12 trading days, closing at 13.04 yuan per share with a market capitalization of 5.191 billion yuan [2][5] - Southbound funds recorded a net purchase of 10.373 billion HKD on November 5, with significant inflows into companies like Alibaba and Xiaomi [8] Group 2: Institutional Holdings - As of the end of Q3, the "national team" holds over 222 A-shares with a total market value close to 4 trillion yuan, predominantly in financial stocks [6][7] - Major holdings include China Bank, Agricultural Bank, and Industrial and Commercial Bank, with respective holdings of 1.03 trillion yuan, 967.73 billion yuan, and 930.27 billion yuan [6] Group 3: Fund Activity - In October, public fund institutions showed increased enthusiasm for research, with 159 institutions covering 632 stocks, resulting in 7,452 total research instances, a 60.57% increase from September [8] - The most active institution, CICC, conducted 302 research instances, focusing on sectors like pharmaceuticals and machinery [8] Group 4: Company Updates - Nomura raised its target price for Tencent Holdings, predicting a 12% year-on-year increase in non-IFRS net profit, driven by growth in gaming and WeChat advertising [9] - Huawei has officially open-sourced its UCM inference memory management technology, aimed at improving AI inference efficiency [10]
国泰海通|传媒:头部公司优质产品贡献,游戏行业三季度业绩大增
国泰海通证券研究· 2025-11-05 14:31
Core Viewpoint - The gaming industry shows positive policy support and strong performance from new products, leading to an overall optimistic outlook for the sector [1]. Industry Summary - In Q3 2025, the gaming industry's revenue reached 30.362 billion yuan, marking a year-on-year growth of 28.6% and a quarter-on-quarter increase of 9.48%. The industry's profit also saw a significant year-on-year increase of 112%, reaching 5.777 billion yuan, with a profit margin of 19% [1]. - The issuance of game licenses remains stable, with a record number of domestic licenses issued. In the first nine months of 2025, the actual sales revenue of the Chinese gaming market grew by 7.11% year-on-year, driven by strong product performance [1]. Company Performance - **Kying Network**: In Q3 2025, the net profit reached 630 million yuan, a new quarterly high with a year-on-year growth of 34.5%. The gross profit margin improved to 84.2%, indicating a higher contribution from high-margin products [2]. - **Giant Network**: The company's revenue for Q3 2025 was 2.15 billion yuan, a 101.5% increase from Q2 2025, driven by the success of the product "Supernatural Action Group" [2]. - **G-bits**: The net profit for the quarter was 569 million yuan, showing a remarkable year-on-year growth of 307.7%. The product "Staff Sword Legend" generated significant revenue, contributing to the company's strong performance [2]. - **ST Huatuo**: The successful overseas product "Whiteout Survival" performed well in both domestic and international markets, while the new product "Kingshot" validated the feasibility of the "casual + SLG" model [2].
中文传媒(600373):教辅改革影响逐步被消化,业绩有望迎来修复
HUAXI Securities· 2025-11-05 14:16
Investment Rating - The investment rating for the company is "Buy" [1] Core Views - The impact of educational materials reform is gradually being digested, and performance is expected to recover [6] - The company reported a revenue of 1.76 billion yuan for Q3 2025, a year-on-year increase of 10.4%, while the net profit attributable to shareholders was 109 million yuan, a year-on-year decrease of 5.4% [2] - The company achieved a revenue of 5.29 billion yuan in the first three quarters of 2025, a year-on-year decrease of 26.5%, with a net profit of 399 million yuan, down 49.1% [3] - The game subsidiary, Zhixing Tong, is undergoing significant personnel changes, which may reshape its business [4] - The company is actively embracing technological changes and diversifying its business to enhance performance [5] Summary by Sections Financial Performance - The company experienced a significant decline in revenue and net profit due to changes in the educational materials subscription and distribution model in Jiangxi Province [3] - The revenue for 2025-2027 is projected to be 7.3 billion, 12 billion, and 12.5 billion yuan, respectively, with net profits of 732 million, 1.204 billion, and 1.248 billion yuan [6][10] - The earnings per share (EPS) for the same period are expected to be 0.54, 0.88, and 0.91 yuan [6][10] Business Outlook - The core business position is stable, and if the new procurement policies in Jiangxi are streamlined, the main publishing and distribution revenue is expected to stabilize [3] - The game business is currently in a transitional phase, but with personnel restructuring and cost reductions, it is anticipated to stabilize and lay the foundation for future performance recovery [4] - The company is focusing on nurturing digital and emerging businesses as future growth points, including IP development and AI-driven marketing solutions [5]
华硕就“关闭ACE反作弊系统”相关视频致歉,腾讯回应
Xin Lang Cai Jing· 2025-11-05 13:15
Core Viewpoint - ASUS Computer (Chongqing) Co., Ltd. issued an apology to Tencent Game Security ACE for a misleading video that raised concerns about software safety and computer performance among players [1][4] Group 1: Apology and Response - ASUS has removed the controversial video and is conducting an internal investigation and process review [2] - The company acknowledged that the incident stemmed from management oversights regarding the supplier team and a lack of strict content review processes [4] - Tencent Game Security expressed gratitude for ASUS's sincerity and looks forward to future collaboration to promote a healthy gaming industry and public opinion environment [4] Group 2: Product Background - Tencent Game Security ACE is a self-developed game security product focusing on comprehensive safety protection throughout the game lifecycle, serving hundreds of games and over 700 million players [6] - ACE evolved from Tencent's early anti-cheat systems and was officially launched in November 2021, transitioning into a comprehensive security solution covering anti-cheat, content security, and economic safety [6] - The controversial video claimed that the ACE anti-cheat system excessively scans the hard drive, leading to memory usage issues and performance drops in games [6] Group 3: Ongoing Issues - Despite the removal of the original video by ASUS, copies have been circulated on Bilibili, and various user-uploaded tutorials on disabling ACE continue to appear [7] - As of the report, Tencent Game Security has not provided further responses regarding the issues mentioned in the video [7]
ST凯文:公司研发的多款游戏产品都接入AI文生图工具优化美术设计流程
Mei Ri Jing Ji Xin Wen· 2025-11-05 12:55
Core Viewpoint - The company is integrating AI technology into its game development process to enhance art design and improve user interaction experiences [1] Group 1 - The company has multiple game products that utilize AI-generated tools for optimizing art design workflows [1] - AI assistants are being introduced to enhance the interactive experience in the company's games [1]
10月全球手游收入Top20:三角洲稳居第11,原神升至第17,腾讯占3席
3 6 Ke· 2025-11-05 12:29
Core Insights - "Honor of Kings" by Tencent returns to the top of the revenue chart with $134.1 million in October, showing a significant increase of nearly $20 million from September, although still below the peak of approximately $180 million in January and February [2] - "LastWar: Survival" sees a slight revenue increase from $112 million in September to $125 million in October, maintaining levels similar to earlier this spring [2] - "Roblox" ranks third with October revenue of $121.9 million, remaining stable compared to September but significantly lower than its summer peak of over $150 million [3] Revenue Performance - "Monopoly Go" and "Royal Match" maintain regular performance with revenues of $117.5 million and $106.6 million respectively in October [3] - "Whiteout Survival" experiences a decline, falling below $100 million for the first time since September 2024, with a drop in revenue after two consecutive months of decline [3] - "Candy Crush Saga" continues to show stable performance, maintaining around $80 million in revenue [4] Rankings and Changes - "Kingshot" achieves a new record high with October revenue of $66.8 million, while "Gossip Harbor" surpasses $60 million [4] - "Clash Royale" sees a revenue decrease to approximately $58.6 million, down nearly $10 million from the previous month, but still significantly higher than its spring levels of around $13 million [4] - The global revenue rankings for mobile games in October show "Delta Force" by Tencent at 11th place with $48.3 million, while "Pokémon TCG Pocket" rises significantly to 13th place with $44 million, boosted by a new card pack release [5] Notable Declines - "PUBG Mobile" experiences a revenue drop from $131 million in August to $41.9 million in October [6] - "Genshin Impact" and "Royal Kingdom" see notable rank increases, while other titles like "Honkai: Star Rail" and "Crossfire" show significant declines in the top 50 rankings [6]
总授信规模达600亿元 四川数字世界助游戏企业闲置数据变“真金白银”
Zhong Guo Jing Ying Bao· 2025-11-05 12:27
"未来,我们会进一步优化平台,开发数据收益权质押、IP证券化等产品,完善文化数据与资本市场的 对接通道。"项目负责人刘天骄表示,团队将继续以文化为内核、以科技为引擎、以金融为动能,为数 字中国建设注入更多"文化数据"的力量。 (编辑:卢志坤 审核:童海华 校对:张国刚) 依托COG平台,四川数字世界联合中国银行、建设银行、新网银行等11家金融机构,组建起游戏资产 投融资联合体,推出"星游宝""好游通"等专属金融产品,总授信规模达600亿元。 自2025年5月在深圳文博会发布以来,平台已为32家游戏企业注入5.3亿元资金支持——这意味着,曾经 躺在服务器里的"闲置数据",真正转化成了企业发展的"真金白银"。从数据资源到数据资产,再到数据 资本,COG平台打通了关键转化通道,也为金融机构开辟了"文化数据风控+投资"的新赛道。 中经记者 陈雪波卢志坤成都报道 近日,由国家数据局联合中央网信办、工业和信息化部、金融监管总局、中国人民银行、中国证监会等 20多个部委共同主办的"数据要素X"大赛全国总决赛公示结果——四川数字世界文化科技有限公司(以 下简称"四川数字世界"),作为金融赛道唯一的文化企业,凭自主研发的"CO ...