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网易三季度营收284亿元 高管回应制作人离职:不影响日常游戏运营
Di Yi Cai Jing· 2025-11-20 14:00
11月20日,网易(09999.HK)发布2025年第三季度财报。财报显示,网易Q3净收入284亿元,同比增加8.2%;归股净利润为86亿元,同比增长32%; 非公认会计准则下归股净利润为95亿元,同比增长26.7%。 "对于目前的长期项目,我们要求团队不断精进优化,对于具备长期品质的新项目,我们会加大投入、优化产品,对于没有跟上市场节奏用户需求的 团队,我们要果断修剪,确保主干的茁壮成长。"管理层称,网易成立28年打造精品的原则始终没有变,会把更多的资源倾斜给常青项目,也会给有 创新的团队更多机会。 网易近一两年离职的事业部级高管不止一个,此前引发了外界讨论。最近的在10月底,网易互娱第十事业部负责人李凯明发布内部信,宣布因"个人 职业发展的长远规划"从网易离职创业。李凯明曾带队做出了《率土之滨》等明星产品。 还有机构问及,网易这一年发行的游戏数量是否相比往年减少了。网易管理层回复表示,网易会非常专注在已有的成功产品中,要精益求精、更加 专注,不分散精力去做一些把握不大的新项目。 对于新项目,管理层表示会非常谨慎和重视,一定要做出有竞争力的内容到市场上。"这两个方向不矛盾,专注是一家公司应有的核心优势。"管 ...
网易高管称专注是公司核心优势,Q3游戏营收233亿元
Xin Lang Ke Ji· 2025-11-20 13:57
Core Insights - The management of NetEase emphasizes that focus is a core advantage of the company, aiming to refine existing successful products and create competitive content for new projects [1] Financial Performance - In Q3, NetEase reported revenue of 23.3 billion yuan from games and related value-added services [1]
网易最新财报公布!
证券时报· 2025-11-20 13:57
Core Viewpoint - NetEase reported a net revenue of 28.4 billion RMB for Q3 2025, representing an 8.2% year-on-year increase [1] Group 1: Financial Performance - The net profit attributable to shareholders for Q3 2025 was 8.6 billion RMB, consistent with the previous quarter and up from 6.5 billion RMB year-on-year [3] - Non-GAAP net profit attributable to shareholders was 9.5 billion RMB, unchanged from the previous quarter and up from 7.5 billion RMB year-on-year [3] Group 2: Business Segments - The gaming and related value-added services segment generated a net revenue of 23.3 billion RMB, up from 22.8 billion RMB in the previous quarter and 20.9 billion RMB year-on-year [4] - The net revenue from Youdao was 1.6 billion RMB, an increase from 1.4 billion RMB in the previous quarter but unchanged from the same quarter last year [5] - Net revenue from NetEase Cloud Music remained stable at 2 billion RMB for both the previous quarter and the same quarter last year [6] - The innovative and other businesses segment reported a net revenue of 1.4 billion RMB, down from 1.7 billion RMB in the previous quarter and 1.8 billion RMB year-on-year, primarily due to a decrease in revenue from NetEase Yanxuan [6] Group 3: Game Performance and New Releases - NetEase's online games continue to perform well, with the highest concurrent player count for "Fantasy Westward Journey" reaching 3.58 million [6] - New game releases such as "Destiny: Stars" and "Yanyun Sixteen Sounds" have been well-received, enhancing the company's global product matrix [7] - The company continues to support Blizzard's games, with the launch of the long-awaited "Titan Reforged" server for "World of Warcraft" [8] Group 4: Share Buyback Program - NetEase extended its share buyback program for up to 5 billion USD for an additional 36 months, with approximately 22.1 million American depositary shares repurchased for about 2 billion USD as of September 30, 2025 [9]
网易三季度营收284亿元,高管回应制作人离职:不影响日常游戏运营
Di Yi Cai Jing· 2025-11-20 13:51
Core Viewpoint - NetEase reported a net revenue of 28.4 billion RMB for Q3 2025, marking an 8.2% year-on-year increase, with net profit attributable to shareholders rising by 32% to 8.6 billion RMB [1][2] Financial Performance - Q3 net revenue reached 28.4 billion RMB, up 8.2% year-on-year [1] - Net profit attributable to shareholders was 8.6 billion RMB, a 32% increase year-on-year [1] - Non-GAAP net profit attributable to shareholders was 9.5 billion RMB, reflecting a 26.7% year-on-year growth [1] - Investment income increased from 580 million RMB to 1.38 billion RMB year-on-year, while foreign exchange losses decreased from 1.06 billion RMB to 370 million RMB [2] Business Segments - Revenue from online games and related value-added services was 23.3 billion RMB, an 11.8% increase year-on-year, accounting for approximately 97.6% of the segment's net revenue [6] - Major contributors to online game revenue included classic IPs like "Fantasy Westward Journey" and new releases such as "Marvel Showdown" [6] - Other business segments, including Youdao Education and Cloud Music, fell short of analyst expectations, with Youdao's revenue at 1.6 billion RMB (up 3.6%) and Cloud Music's at 2 billion RMB (down 1.8%) [6] Management Strategy - Management emphasized a focus on refining existing successful products rather than diversifying into uncertain new projects [4][5] - The company aims to enhance efficiency and concentrate resources on evergreen projects while being cautious with new project investments [5] - R&D expenditure for Q3 was 4.5 billion RMB, with AI applications significantly improving production efficiency across various processes [7] Market Reaction - Following the earnings report, NetEase's stock fell by 3% in pre-market trading in the US and by 1.39% in Hong Kong, closing at 212.6 HKD per share [3] - Despite recent adjustments, the stock price has increased by over 58% since the beginning of the year [3]
网易回应游戏制作人离职:正常人员流动,不影响日常运营
Xin Lang Ke Ji· 2025-11-20 13:43
新浪科技讯 11月20日晚间消息,今日网易发布第三季度财报。在随后的电话会上,针对游戏研发策 略、近期个别制作人离任的提问,网易管理层表示,专注是一家公司应有的核心优势。对已有的成功产 品会精益求精,对新项目会做出有竞争力的内容。 针对近期的调整属于正常人员流动,管理层表示,调整在不影响日常运营情况下进行,希望团队更加专 注、高效,集中力量打造长青精品。对于长青项目,希望项目团队能够心无旁骛,持续精进;对于具备 长青潜质的新项目,将果断下重注,加大资源投入。(罗宁) 责任编辑:何俊熹 ...
Palo Alto, Vizsla Silver, NetEase And Other Big Stocks Moving Lower In Thursday's Pre-Market Session - Albemarle (NYSE:ALB), FinVolution Group (NYSE:FINV)
Benzinga· 2025-11-20 13:16
U.S. stock futures were higher this morning, with the Nasdaq futures gaining around 300 points on Thursday.Shares of Palo Alto Networks Inc (NASDAQ:PANW) fell 4.6% to $190.90 in pre-market trading following quarterly results.Palo Alto Networks reported upbeat first-quarter financial results for fiscal 2026 and also raised its fiscal 2026 guidance. The company reported first-quarter revenue of $2.47 billion, beating analyst estimates of $2.46 billion. The company posted adjusted earnings of 93 cents per shar ...
Palo Alto, Vizsla Silver, NetEase And Other Big Stocks Moving Lower In Thursday's Pre-Market Session
Benzinga· 2025-11-20 13:16
Core Insights - U.S. stock futures are up, with Nasdaq futures increasing by approximately 300 points [1] - Palo Alto Networks Inc reported strong first-quarter results for fiscal 2026, with revenue of $2.47 billion, surpassing analyst expectations of $2.46 billion [2] - The company also raised its fiscal 2026 guidance and reported adjusted earnings of 93 cents per share, exceeding analyst estimates of 89 cents per share [2] - Despite the positive financial results, Palo Alto Networks shares fell by 4.6% to $190.90 in pre-market trading [3] Company Developments - Palo Alto Networks announced a definitive agreement to acquire Chronosphere, an AI-scalable observability platform [3] - Other companies experiencing declines in pre-market trading include WeShop Holdings Limited, which dropped 38.8% after a significant increase of 506% the previous day [5] - Vizsla Silver Corp fell 12.6% following the announcement of a $250 million convertible senior notes offering [5] - FinVolution Group and Kyverna Therapeutics Inc also reported declines of 5.6% and 5.1%, respectively, after their recent earnings results [5]
盘前大跌3%!网易Q3营收同比增8.2%,净利润同比增逾三成,游戏业务增长11.8%
美股IPO· 2025-11-20 13:09
Core Viewpoint - The Q3 financial report of NetEase shows strong performance in its gaming and value-added services, with significant revenue growth driven by popular titles and a focus on global expansion [1][5]. Financial Performance - Total revenue for Q3 reached 28.4 billion RMB, a year-on-year increase of 8.2% [2]. - Gross profit was 18.2 billion RMB, up 10.3% year-on-year, with a gross margin of 64.1% [2][11]. - Net profit stood at 8.6 billion RMB, flat compared to the previous quarter but up 32.3% year-on-year [2]. - Non-GAAP net profit was 9.5 billion RMB, reflecting a year-on-year growth of 26.7% [2]. - Operating expenses increased to 10.2 billion RMB, a rise of 9.7% year-on-year, primarily due to increased marketing expenditures [2][8]. Core Business Insights - The gaming business accounted for 82% of total revenue, generating 23.3 billion RMB, with a year-on-year growth of 11.8% [2][3]. - Online gaming revenue represented 97.6% of the gaming segment, an increase from 96.8% in the previous year [2]. - Titles like "Dream of Dreams" and "Party of Eggs" contributed to this growth, alongside new releases [2][3]. Non-Gaming Business Performance - Youdao's revenue was 1.6 billion RMB, with a slowed growth rate of 3.6% [3][6]. - Cloud Music revenue declined to 2 billion RMB, down 1.8% year-on-year, indicating challenges in the online music sector [3][6]. - Innovative business revenue fell to 1.4 billion RMB, a significant drop of 18.9%, attributed to internal offsets and declines in specific segments [3][7]. Marketing and Cost Management - Marketing expenses surged to 10.2 billion RMB, reflecting a 13.3% increase quarter-on-quarter, driven by promotional activities for new and existing games [8]. - Revenue costs also rose to 10.2 billion RMB, with a year-on-year increase of 5.2% [9]. - Employee-related costs and revenue-sharing expenses have also increased, indicating higher investments in both marketing and development [10]. Cash Flow and Financial Health - As of the end of September, the company reported net cash of 153.2 billion RMB, an increase of 21.7 billion RMB since the beginning of the year [11]. - Operating cash flow for Q3 was 12.9 billion RMB, showing significant year-on-year and quarter-on-quarter improvements [11].
NTES(NTES) - 2025 Q3 - Earnings Call Transcript
2025-11-20 13:02
Financial Data and Key Metrics Changes - Total revenues increased by 8% year over year, reaching RMB 28.4 billion in Q3 2025 [4][26] - Revenues from games and related VAS grew by 12% year over year, totaling RMB 23.3 billion [26] - Gross profit for Q3 2025 was RMB 18.2 billion, up 10% year over year, with a gross profit margin of 64.1% [28][30] - Non-GAAP net income attributable to shareholders was RMB 9.5 billion, or $1.3 billion, up 27% year over year [31] Business Line Data and Key Metrics Changes - Net revenues from online games were RMB 22.8 billion, up 3% quarter over quarter and 13% year over year [27] - Youdao's net revenue reached RMB 1.6 billion, representing a 15% increase quarter over quarter and a 4% increase year over year [27] - NetEase Cloud Music's net revenue was RMB 2 billion, stable quarter over quarter but down 2% year over year [27] Market Data and Key Metrics Changes - The new game "Destiny Rising" topped the iOS download chart in the U.S. and other major Western markets shortly after its launch [5] - "Where Winds Meet" achieved a peak of 190,000 concurrent players shortly after its global launch, securing a top position on Steam [8][9] Company Strategy and Development Direction - The company aims to advance development capabilities and global reach while scaling original IP into lasting franchises [26] - Focus on long-term development and providing diverse choices within games, particularly for successful titles like "Fantasy Westward Journey" [38] - The strategy includes a prudent approach to launching new games, concentrating resources on high-quality flagship products [60][68] Management Comments on Operating Environment and Future Outlook - Management noted that the gaming trend in China and overseas is positive, with successful experiences in international markets [44] - The company is confident in its ability to bring high-quality content and services to global gamers [45] - Management acknowledged the impact of competition but highlighted a recovery in metrics for "Identity V" since the start of the school year [51] Other Important Information - The company announced an extension of its share repurchase program for an additional 36 months [33] - Cash position remains robust, with net cash of approximately RMB 153.2 billion as of September 30, 2025 [32] Q&A Session Summary Question: Strategy for "Fantasy Westward Journey" and user demographics - Management highlighted the stable economy system and enriched gaming experiences as key factors for the game's longevity, with a focus on attracting both returning and new players [36][38] Question: Gaming trends in China and overseas expansion strategy - Management discussed successful titles in overseas markets and the unique position of NetEase in bringing authentic Chinese games to global audiences [44][45] Question: Performance of "Identity V" and future growth strategies - Management acknowledged recent volatility but noted a recovery in metrics and plans for new content and marketing campaigns [49][51] Question: Impact of organizational changes on game operations - Management stated that recent adjustments are part of normal personnel turnover and aim to enhance focus and efficiency without impacting daily operations [62][63] Question: Integration of AI in games and future game genres - Management emphasized the importance of AI in game development and operation, with a focus on high-quality flagship products rather than a large quantity of new releases [68]
NTES(NTES) - 2025 Q3 - Earnings Call Transcript
2025-11-20 13:02
Financial Data and Key Metrics Changes - Total revenues increased by 8% year over year, reaching RMB 28.4 billion in Q3 2025 [4][26] - Revenues from games and related VAS grew by 12% year over year, totaling RMB 23.3 billion [26] - Gross profit for Q3 2025 was RMB 18.2 billion, up 10% year over year, with a total gross profit margin of 64.1% [28][29] - Non-GAAP net income attributable to shareholders for Q3 totaled RMB 9.5 billion, or $1.3 billion, up 27% year over year [31][32] Business Line Data and Key Metrics Changes - Net revenues from online games were RMB 22.8 billion, up 3% quarter over quarter and 13% year over year [27] - Youdao's net revenue reached RMB 1.6 billion, representing a 15% increase quarter over quarter and a 4% increase year over year [27] - NetEase Cloud Music's net revenue was RMB 2 billion, stable quarter over quarter but down 2% year over year [27] - Revenues from innovative business and others were RMB 1.4 billion, down 15% quarter over quarter and 19% year over year [28] Market Data and Key Metrics Changes - The new game "Destiny Rising" topped the iOS download chart in the U.S. and other major Western markets shortly after its launch [5] - "Where Winds Meet" achieved a peak of 190,000 concurrent players within two days of its global launch, securing a top position on Steam [8][9] - "Racing Master" saw increased popularity in Japan, particularly during its anniversary celebration [12] Company Strategy and Development Direction - The company aims to advance development capabilities and global reach while scaling original IP into lasting franchises [26] - Focus on long-term development and providing diverse choices within games, particularly for established titles like "Fantasy Westward Journey" [38] - The strategy includes a prudent approach to launching new games, concentrating resources on high-quality flagship products [59][68] Management Comments on Operating Environment and Future Outlook - Management noted that the gaming trend in China and overseas is positive, with successful experiences in international markets [44] - The company is confident in its ability to bring high-quality content and services to global gamers [45] - Management acknowledged the impact of competition but highlighted a recovery in metrics for "Identity V" since the start of the school year [50] Other Important Information - The board of directors approved a dividend of $0.114 per share, or $0.57 per ADS [32] - The share repurchase program of up to $5 billion has been extended for an additional 36 months [33] Q&A Session Summary Question: Operational strategy for "Fantasy Westward Journey" - Management highlighted the stable economy system and enriched gaming experiences as core drivers, with the unlimited server attracting both new and returning players [36][37] Question: Gaming trends in China and overseas expansion strategy - Management discussed successful titles in overseas markets and the unique position of NetEase in bringing authentic Chinese games globally [43][44] Question: Performance of "Identity V" and future plans - Management acknowledged recent volatility but noted a recovery in metrics and preparations for new content and marketing campaigns [49][50] Question: Impact of organizational changes on game operations - Management stated that recent adjustments are part of normal personnel turnover and aim to enhance focus and efficiency without impacting daily operations [61][62] Question: AI integration in games and future game genres - Management emphasized the importance of AI in game development and operation, with a focus on high-quality flagship products rather than a large quantity of new releases [65][68]