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2025游戏公司「破产」模拟器:大家挣的钱,还够活多久?
创业邦· 2025-05-12 10:06
游戏葡萄 . 以下文章来源于游戏葡萄 ,作者游戏葡萄君 有前瞻、有判断。投稿与合作:hi@youxiputao.com 来源丨游戏葡萄(ID:youxiputao) 作者丨秋秋 图源丨Midjourney 在你看来,一家游戏公司多久会破产? 比尔盖茨曾提出过微软破产论,将公司的死亡倒计时定在18个月;国内累计分红过60亿的吉比特,曾将 公司现金储备的标准定在18个月、36个月;在心动连年亏损时期,也有证券厂商分析,心动账上的30亿 现金,足以支持公司在无收入的情况下度过三年。 但葡萄君扒完2024年财报发现:80%的上市游戏公司离「破产」不足9个月,个别甚至撑不过30天。 ——这项名为「安全月数」的指标,衡量的是公司断粮后,仅靠货币资金续命的时间。 虽然这项指标有些极端,比如计算方式有些粗略、厂商很难陷入无收入状态、借款/投融资/资产变现等续 命手段也有很多……但它也能突破一些行业粉饰,相对真实地展现不同公司的生存状况、抗风险能力 (文末附65家上市公司营收利润及安全月数情况总表)。 注:安全月数计算公式:A股安全月数=去年年末货币资金/去年月均经营活动现金流出小计;港美股安全 月数=去年年末现金及等价物/去 ...
大摩:网易5月20日的年度产品展有可能成为其正面催化剂
news flash· 2025-05-12 03:25
Core Viewpoint - Morgan Stanley reports that NetEase (09999.HK) is set to hold its 11th annual product exhibition on May 20, which could serve as a positive catalyst for the company [1] Group 1: Upcoming Product Exhibition - The exhibition aims to enhance visibility for NetEase's new game product line [1] - NetEase will showcase the development status of seven new games, including "Wanmin Changge: Three Kingdoms," "Wuzhu Xingyuan," and "Ling Shou Daj adventure," along with updates for over 30 existing games [1] - The event is anticipated to be a positive catalyst as most of the key new product releases for 2025 have already been disclosed [1] Group 2: Market Performance - The stock market is currently awaiting positive news for defensive stocks, which may benefit NetEase [1] - According to SenseTower data, NetEase's mobile game revenue during the "May Day holiday" increased by 8% year-on-year, outperforming Tencent Holdings (00700.HK) due to strong performances from "Yanyun Shiliu Sheng" and "Fifth Personality," along with a lower base effect [1] - Morgan Stanley maintains a target price of $117 for NetEase's U.S. stock and an "Overweight" rating [1]
Sensor Tower:《Kingshot》首次入围4月中国出海手游收入榜和下载榜 《崩坏:星穹铁道》重回增长榜冠军
智通财经网· 2025-05-12 03:05
Core Insights - Sensor Tower released the April 2025 overseas revenue and download rankings for Chinese mobile games, highlighting significant growth in the sector, particularly for miHoYo's "Honkai: Star Rail" which saw a 136% increase in overseas revenue [1][4]. Revenue Rankings - The top five games in the April overseas revenue rankings include: 1. "Whiteout Survival" by 点点互动 2. "PUBG MOBILE" by Tencent 3. "Honkai: Star Rail" by miHoYo 4. "Gossip Harbor: Merge & Story" by 柠檬微趣 5. "Call of Duty Mobile" by Activision Blizzard & Tencent [2]. Notable Game Performances - "Honkai: Star Rail" achieved its highest revenue since its first anniversary, topping the iOS revenue charts in multiple markets including China, Japan, and South Korea [1]. - "Kingshot" by 点点互动 experienced a remarkable 209% revenue increase, reaching $19 million in monthly revenue within just three months of its launch [4]. - "Dark War Survival" and "Last Z: Survival Shooter" by Florere Game saw revenue increases of 24% and 17% respectively, marking historical highs for both titles [4]. Growth Rankings - "Lands of Jail" by 益世界 saw a staggering 342% revenue increase, entering the growth rankings at 7th place, with the highest revenues coming from the US, Germany, and Turkey [6]. - "雀魂" by 悠星网络 experienced a revenue surge of nearly 600% after a collaboration with the "Fate/stay night" franchise, ranking 26th in the revenue chart [5]. Download Rankings - "Block Blast!" by Hungry Studio maintained its position as the top downloaded game, with a 5% increase in downloads [11]. - "Delta Force," the international version of Tencent's "三角洲行动," achieved over 10.6 million downloads within ten days of its release, ranking 3rd in the download chart [13]. - "Kingshot" saw a 90% increase in downloads, entering the download rankings at 9th place [13].
网易《第五人格》就角色技能描述错误致歉;任天堂社长回应“Switch2变化不大”
Mei Ri Jing Ji Xin Wen· 2025-05-11 22:42
Group 1 - NetEase's game "Identity V" issued an apology for an error in the character "Knight's" skill description, confirming that the actual decoding speed reduction for the character is 20% [1] - This incident highlights a lack of rigor in the game development and testing process, potentially raising market concerns about operational details and quality control standards in the gaming industry [1] Group 2 - Nintendo's president Shuntaro Furukawa responded to concerns regarding the Switch 2's design, stating that while the appearance is similar to its predecessor, the hardware and peripherals have been completely redesigned from scratch, featuring significant performance upgrades [2] - This emphasis on new hardware design and performance enhancements may elevate market expectations for the new product, influencing investor assessments of Nintendo's technological innovation and future product line strategy [2] Group 3 - Sega held a live stream for "Virtua Fighter" 2025 Spring Direct, sharing the latest updates on the series, which is recognized as the pioneer of 3D fighting games, with the first installment released in November 1993 [3] - The latest developments in the "Virtua Fighter" series could generate excitement among players, prompting investors to reassess the company's IP value and market competitiveness, which may impact future profitability expectations [3]
下周(5月12日-18日)市场大事预告
Sou Hu Cai Jing· 2025-05-11 09:11
Group 1 - The People's Bank of China will lower the reserve requirement ratio by 0.5 percentage points starting May 15, and by 5 percentage points for auto finance and leasing companies [6][12] - Multiple domestic internet giants will release their financial reports next week, including JD.com on May 13, Tencent on May 14, and Alibaba and NetEase on May 15 [6][14] - E-commerce platforms such as Tmall and Suning will start their 618 pre-sale activities on May 13, while Douyin Mall and JD.com will also launch promotional events on the same day [6][15] Group 2 - 28 stocks in the A-share market will face the unlocking of restricted shares next week, totaling 1.066 billion shares with a market value of 18.63 billion yuan, a week-on-week decrease of 58.25% [3] - The stocks with the highest unlocking market value include Guojin Securities, Qiangrui Technology, and Jiangsu Huachen, with respective values of 4.166 billion yuan, 3.243 billion yuan, and 2.644 billion yuan [3][4] - There will be no new stock subscriptions in the A-share market next week, but Tian Gong Co. will be listed on the Beijing Stock Exchange on May 13 [3][5] Group 3 - Walmart is expected to report its Q1 2026 financial results on May 15, with projected revenue of $164.5 billion, a year-on-year increase of 2.85%, and an expected earnings per share of $0.579, a decrease of 8.11% [6][16] - UBS analysts believe Walmart's first-quarter results will show stable and predictable revenue despite broader concerns about tariffs and economic pressures [6][16] Group 4 - The Hang Seng Index Company will announce the results of the Hang Seng Index series review for Q1 2025 on May 16 [3][4] - The U.S. will release key economic data next week, including the April CPI on May 13 and the April PPI and retail sales on May 15 [4][5]
游戏正名“登顶”,谁是最大赢家?
3 6 Ke· 2025-05-08 11:02
Group 1 - The gaming industry is gaining recognition as a significant cultural force, highlighted by Game Science's achievement of the "Chinese Youth May Fourth Medal" for "Black Myth: Wukong" [2] - The Ministry of Education has officially included the game art design major in the "Directory of Undergraduate Majors in General Higher Education," indicating the formal entry of gaming into higher education [2][3] - By April 2025, over 500 games are expected to receive licenses, further demonstrating the industry's growing acceptance [2] Group 2 - Historically, gaming faced criticism, especially during the rise of online gaming in internet cafes, leading to a negative societal perception [3][4] - The complexity of educational backgrounds among gaming professionals is evident, with many coming from diverse fields such as computer science, management, and literature [5][7] - The establishment of game design programs is crucial for nurturing talent in the gaming industry, which is increasingly recognized for its economic contribution [7][8] Group 3 - The international trade landscape is shifting, and gaming, as a virtual product, is positioned to fill gaps left by traditional exports [8][9] - In 2024, China's self-developed games' overseas sales grew by 13.39%, significantly outpacing the global market growth of 3.31% [9] - Major markets for Chinese mobile games include the United States, Japan, and South Korea, with respective revenue shares of 31.06%, 17.32%, and 8.89% [9] Group 4 - The gaming industry is becoming a new cultural ambassador for China, enhancing the country's soft power through cultural exports [10][11] - The gaming sector is increasingly seen as a vital part of the economy, with the Ministry of Commerce advocating for the development of the gaming export business [11] - Major gaming companies are implementing self-regulation measures to address societal concerns, such as limiting gaming time for minors [12][13] Group 5 - Leading companies like Tencent, NetEase, and miHoYo are benefiting significantly from the gaming industry's expansion, with Tencent's gaming revenue reaching 197.7 billion yuan in 2024, a 9.9% increase [15] - Tencent's international market revenue for the fourth quarter of 2024 was 16 billion yuan, marking a 15% year-on-year growth [15] - Other companies, such as DotDot Interactive and Lemon Microfun, are also achieving success in the overseas market, with DotDot's "Whiteout Survival" becoming a top-grossing mobile game [18]
金十图示:2025年05月08日(周四)中国科技互联网公司市值排名TOP 50一览





news flash· 2025-05-08 02:57
Core Insights - The article presents the market capitalization rankings of the top 50 Chinese technology and internet companies as of May 8, 2025, highlighting significant players in the industry [1]. Group 1: Market Capitalization Rankings - TSMC leads the list with a market capitalization of $905.26 billion [3]. - Tencent Holdings follows with a market cap of $591.05 billion [3]. - Alibaba ranks third with a market cap of $294.26 billion [3]. - Xiaomi Group is fourth with a market cap of $169.98 billion [3]. - Pinduoduo rounds out the top five with a market cap of $155.30 billion [3]. Group 2: Notable Companies in the Rankings - Meituan ranks sixth with a market cap of $111.89 billion [4]. - NetEase is seventh with a market cap of $67.42 billion [4]. - JD.com is eighth with a market cap of $49.15 billion [4]. - Dongfang Caifu ranks ninth with a market cap of $46.25 billion [4]. - SMIC is tenth with a market cap of $46.15 billion [4]. Group 3: Additional Rankings - Baidu is ranked eleventh with a market cap of $29.81 billion [5]. - Kuaishou is twelfth with a market cap of $29.51 billion [5]. - Li Auto ranks thirteenth with a market cap of $28.14 billion [5]. - Beike is fourteenth with a market cap of $23.65 billion [5]. - Tencent Music ranks fifteenth with a market cap of $22.07 billion [5]. Group 4: Further Insights - Xpeng Motors is ranked seventeenth with a market cap of $18.26 billion [6]. - iFlytek is eighteenth with a market cap of $15.36 billion [6]. - ZTO Express ranks nineteenth with a market cap of $15.20 billion [6]. - Baoxin Software is twentieth with a market cap of $10.82 billion [6]. - Other notable companies include NIO, New Oriental, and Bilibili, with market caps of $8.70 billion, $7.80 billion, and $7.35 billion respectively [6].
新鲜早科技丨小米汽车深夜致歉;谷歌股价逆势大跌7.51%;人形机器人运动会要来了
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-08 01:54
21世纪经济报道新质生产力研究院综合报道 早上好,新的一天又开始了。在过去的24小时内,科技行业发生了哪些有意思的事情?来跟21tech一起 看看吧。 法国公司Mistral AI推出新模型Medium 3。法国AI初创公司Mistral AI宣布推出新模型Mistral Medium 3。据介绍,在各项基准测试中,该模型性能达到或超过Claude Sonnet 3.7的90%,而成本更低(每百万 token输入0.4美元/输出2美元)。定价方面,无论是API还是自部署系统,该模型都优于DeepSeek V3等 模型。 淘宝天猫与小红书达成战略合作。5月7日,淘宝天猫与小红书宣布签订战略合作,打造"红猫计划"。双 方共同新增小红书笔记下方"广告挂链"功能。加入试点的优质品牌在小红书投放种草笔记,可直接跳转 至淘宝APP。同时,小红书和淘宝天猫首次开放UD合作,新增效果广告模式,也可以帮助品牌商家实 现内容投放直接引流至淘宝天猫店铺/商品。淘宝天猫将在效果广告链路提供数字化能力的支持,助力 营销转化。 理想汽车CEO谈特斯拉FSD:基本功非常扎实。理想汽车官微发布对其CEO兼董事长李想的访谈实 录。李想在访谈中 ...
西山居《剑侠情缘 零》将开启全平台公测;4月33家中国厂商合计吸金20亿美元
Mei Ri Jing Ji Xin Wen· 2025-05-07 23:34
Group 1 - The game "It Takes Two" developer Hazelight Studios announced that its new cooperative game "A Way Out" has surpassed 4 million copies sold since its release on March 6, indicating strong market performance, especially in China [1] - "A Way Out" achieved 1 million sales within the first two days, significantly faster than its predecessor, which took nearly a month to reach the same milestone [1] - The success of "A Way Out" highlights the enduring appeal of high-quality game IPs and may influence market strategies for game developers and investor expectations for future product lines [1] Group 2 - Xishanju's MMO mobile game "Jianxia Qingyuan Zero" is set to launch a full-platform public test on May 29, featuring innovative gameplay elements such as AI management and customizable character creation [2] - The announcement of the public test date is expected to attract a broader user base and increase market interest in Xishanju's future products, potentially influencing the development strategies of similar MMO mobile games [2] Group 3 - Sensor Tower reported that in April 2025, 33 Chinese mobile game publishers made it to the global revenue ranking, collectively earning $2 billion, which accounts for 38.4% of the total revenue of the top 100 mobile game publishers worldwide [3] - Leading companies such as Tencent, NetEase, and Mihayou continue to dominate the revenue rankings, reflecting the competitive strength of Chinese game publishers in international markets [3] - This performance may prompt investors to pay closer attention to the overseas business prospects of these companies and provide confidence for future international market expansion [3] Group 4 - Valve's Steam platform revealed that "Light and Shadow: Expedition 33" topped the sales chart, outperforming "The Elder Scrolls IV: Oblivion Remastered," indicating strong market interest in specific game genres [4] - In the Chinese market, "Light and Shadow: Expedition 33," "Mingmo: The Feather of Abyss," and "A Way Out" ranked among the top three in sales, showcasing the popularity of these titles [4] - This trend may guide investors to focus on the future product strategies of the game developers and publishers involved, providing insights into the types of games that resonate with consumers [4]
QuestMobile2025中国移动互联网春季报告:多重利好释放产业,二线以上城市用户占比近5成,AI原生APP月活破2.7亿
QuestMobile· 2025-05-07 01:59
Core Insights - The report highlights a significant growth in China's mobile internet, with active users reaching 1.259 billion by March 2025, a year-on-year increase of 2.2% [2] - User engagement has also risen, with average monthly usage time exceeding 175.8 hours, reflecting a 6.2% increase year-on-year, driven by demand for essential services like tools, video entertainment, and travel [2] User Demographics - The trend of urban migration continues, with first-tier cities now accounting for 10.3% of users, up 1.2% year-on-year, and combined first-tier, new first-tier, and second-tier cities making up 49.8% of the total user base [3] - Online spending capacity is increasing, with users spending over 2000 yuan making up nearly 30% (29.3%), surpassing those spending below 1000 yuan (28.1%) [3] AI Technology Impact - AI-native app active users reached 270 million by March 2025, marking a staggering year-on-year growth of 536.8%, with average monthly usage time at 123.6 minutes, up 32.7% [3] - Various industries are accelerating their AI integration, with the parenting and baby industry at 33.3%, photo beautification at 31.7%, mobile music at 18.8%, and mobile social at 15.9% [3][27] Internet Industry Growth - Major internet companies are experiencing a resurgence in revenue and net profit growth, leading to a new round of expansion in 2025, with Tencent, Alibaba, and JD.com diversifying into new business lines [4] - Tencent's market capitalization surpassed 4 trillion yuan, while Alibaba exceeded 2 trillion yuan, and Pinduoduo and Xiaomi crossed the 1 trillion yuan mark [4][12] Emerging Market Trends - The content ecosystem is thriving, with video platforms launching innovative content and interactive features, while personalized recommendations are enhancing user engagement on news platforms [18] - The demand for smart driving and intelligent cockpit systems is rising, with active users of smart car apps reaching 86 million, a 33.2% year-on-year increase [4] Advertising and Marketing Landscape - The internet advertising market reached 159.17 billion yuan in Q1 2025, reflecting a 4.1% year-on-year growth, with digital marketing becoming increasingly significant [41] - Brands are focusing on soft advertising and adjusting communication strategies to enhance marketing effectiveness, with the beauty and healthcare sectors leading in soft ad spending [47][50] Consumer Behavior and Trends - The consumer confidence is rebounding, with a notable increase in online spending capabilities, particularly among the elderly demographic [19] - The travel service market saw a surge in demand during the Spring Festival, with active users of travel apps like Gaode reaching 873 million [123]