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《逃离鸭科夫》发售;多款大厂游戏上线或开测;传奇游戏制作人板垣伴信离世 | 氪游周报10.13-10.19
3 6 Ke· 2025-10-19 13:04
Game Releases - Xishanju officially announced the first seamless open-world MMO "Sword侠世界4:无限" on October 16, with a global pre-registration channel launched, featuring a game world of 1 million square meters and over 30 types of terrain and unique towns [1] - ByteDance's "境・界刀鸣" began Android testing on October 16, with global pre-registration exceeding 12 million, set to launch globally on November 21 [3] - NetEase's "命运:群星" launched on October 16, topping the domestic iOS free chart on its first day, with the overseas version previously achieving top downloads in 19 markets, contributing over 70% of revenue from the US market [5] - Bilibili's top-down shooter "逃离鸭科夫" officially launched on October 16 on PC, achieving a 94% positive rating on Steam and a peak concurrent player count of over 35,000 on its first day [7] Industry News - The first national standard for the protection of trade secrets in the online gaming sector was officially released on October 14, under the guidance of the Shanghai Municipal Market Supervision Bureau [13] - The Hainan Free Trade Port Game Industry Ecological Innovation Development Conference was held on October 18, announcing support policies for the game industry, with individual companies eligible for up to 15 million yuan in promotional vouchers [15] - Legendary game producer Tomonobu Itagaki passed away on October 16, known for founding Team Ninja and developing iconic series such as "Dead or Alive" and "Ninja Gaiden" [16] Company Developments - NetEase announced the termination of operations for its SLG mobile game "指环王:纷争," effective December 31, 2025, after only a year and a half since its launch in the domestic market [11]
三明网易企业邮箱网易邮箱入库
Sou Hu Cai Jing· 2025-10-19 00:13
Group 1 - The core value of enterprise email systems lies in their ability to enhance communication efficiency and security, which is crucial for international business operations [1][2] - The integration of enterprise email into the company's information management system is essential for improving internal collaboration and external image [1][11] Group 2 - The enterprise email system is designed with a specialized email relay mechanism to ensure efficient and stable communication, reducing delays and losses in email transmission [2] - A multi-layered security system is implemented to protect against spam and viruses, significantly lowering the risk of malicious emails disrupting the work environment [5] - Professional services provided by authorized vendors help companies optimize costs while enjoying high-quality email services, allowing them to focus on core business development [6] Group 3 - Using an independent domain email enhances the professional image and credibility of businesses, particularly in foreign trade, by standardizing communication formats [9] - Clear usage regulations and operational processes must be established for the integration of enterprise email, including naming conventions and data archiving methods [11] - Regular security audits and performance evaluations are necessary to ensure the long-term stability of the email system [11]
巴西游戏展刮起“中国风”
Jing Ji Ri Bao· 2025-10-18 22:08
Core Insights - The Brazilian Game Exhibition showcased a variety of Chinese gaming products and hardware, highlighting the growing influence of Chinese games in the Latin American market [1][2] - MiHoYo's "Genshin Impact" attracted significant attention, with a large fan base in Brazil and new version trials available at the event [1] - The exhibition also featured TCL's latest electronic products, emphasizing the importance of the Brazilian market for gaming and entertainment [2] Group 1: Game Exhibits - MiHoYo's "Genshin Impact" had a crowded booth with many Brazilian players dressed as game characters, indicating its popularity in Brazil [1] - The game offers a rich narrative and detailed characters, appealing to local players who appreciate its artistic style and gameplay [1] - Smile.One showcased the upcoming martial arts game "Yanyun Shiliusheng," which drew considerable interest due to the allure of Chinese martial arts themes [2] Group 2: Electronic Products - TCL presented new QD-MiniLED gaming TVs and large curved gaming monitors, creating immersive gaming experiences at their booth [2] - The company aims to engage with the young audience in Brazil, a significant market for gaming, by showcasing innovative products [2] - The exhibition has seen over 3 million attendees since its inception, with this year's attendance reaching a record high [2]
稳占全球收入1/3!国庆游戏热力全开 四季度更趋活跃
Nan Fang Du Shi Bao· 2025-10-17 09:55
Core Insights - The gaming industry is experiencing a surge in both offline and online activities, driven by sustained efforts from game developers in content, operations, and international expansion [1][2][3] Group 1: Offline Events and Market Performance - The 2025 AGF Asia Game Expo and China International Comic Festival attracted over 450,000 attendees, highlighting the unique value of offline events in building player communities and enhancing IP influence [2] - The Guangdong gaming industry generated revenue of approximately 260.43 billion yuan, accounting for nearly 80% of the national total, making the expo a key driver for the "National Day Dimension Economy" in Guangzhou [2] - During the National Day holiday, the top 20 iOS games generated around 1.328 billion yuan, with the top 100 games reaching a total revenue of 1.814 billion yuan, indicating the market's strong revenue potential [3] Group 2: Global Market Position of Chinese Developers - In September 2025, 32 Chinese companies made it to the global mobile game publisher revenue ranking, collectively earning about 1.95 billion USD, with Tencent, NetEase, and DianDian Interactive leading the list [4] - Chinese developers maintained a market share of approximately one-third in the global top 100 publishers, with total revenue nearing 18 billion USD from January to August 2025 [4] - Century Games, a subsidiary of Century Huatong, rose to the top of the global mobile game publisher ranking, surpassing established international companies [5] Group 3: Performance of Major and Emerging Developers - Tencent and NetEase continue to dominate the market, with Tencent's "Valorant" and NetEase's "Fantasy Westward Journey" showing significant revenue growth in September [7] - Smaller developers like Lemon Microfun and Lingxi Interactive are also demonstrating strong growth, with Lemon Microfun's "Gossip Harbor" achieving a historical revenue high [8] - The resurgence of the ACG (Anime, Comic, and Game) sector is evident, with significant revenue increases for titles like "Genshin Impact" and "Honkai: Star Rail" in September [9][10] Group 4: Future Market Trends and Valuation - The gaming market is expected to become more active in October, with over 20 new games scheduled for release, indicating intensified competition [12] - Analysts predict high growth for the gaming industry, with potential upward adjustments in performance forecasts for the second half of 2025 and into 2026 [12] - The Chinese gaming industry, which has seen slowed growth, is anticipated to enter a new phase of rapid expansion over the next decade, driven by a diverse range of new game releases [12]
美股异动丨网易盘前跌3% 《指环王:纷争》宣布年底停运
Ge Long Hui· 2025-10-17 09:01
Core Insights - NetEase (NTES.US) shares fell by 3% in pre-market trading following the announcement of the shutdown of its mobile game "The Lord of the Rings: Rise to War," which had a brief operational period of approximately one year and seven months due to "development and operational strategy adjustments" [1] Company Summary - The game "The Lord of the Rings: Rise to War" was launched in May 2024 and is now set to cease operations, highlighting potential challenges in the gaming industry regarding game longevity and market strategy [1] Market Data - As of October 16, 2023, NetEase's closing price was $148.600, with a pre-market price of $144.100, reflecting a decrease of 3.03% [2] - The stock's highest price in the last 52 weeks was $159.550, while the lowest was $73.887, indicating significant volatility [2] - The company's total market capitalization stands at approximately $94.093 billion [2]
10款新游海外吸金超31亿,腾讯网易均有新作上榜
2 1 Shi Ji Jing Ji Bao Dao· 2025-10-17 00:29
Core Insights - The article highlights the rapid growth of Chinese mobile games entering overseas markets, driven by supportive government policies and increasing participation from various game developers [1][5] - A list of top-performing Chinese mobile games in overseas markets is presented, showcasing their estimated revenues and the factors contributing to their success [2][4] Industry Overview - The overseas market has become a primary testing and launching ground for many small to medium-sized game developers [1] - The Chinese gaming industry has entered a period of explosive growth in international markets, particularly following regulatory changes in 2018 and 2021 [1][5] - The government has implemented policies to support the internationalization of the gaming industry, creating a favorable environment for overseas expansion [1] Performance Metrics - In the third quarter, ten games made it to the "Overseas Dark Horse List," with a total estimated revenue of $445 million (approximately ¥3.176 billion) [5] - Three games exceeded $60 million in estimated overseas revenue, indicating strong market performance [5] Top Games Analysis - **Kingshot** by Century Games topped the list with an estimated revenue of $153.5 million (approximately ¥1.095 billion) since its launch in February 2025 [4][6] - **Last Z: Survival Shooter** ranked second with an estimated revenue of $87.6 million (approximately ¥625 million) [7] - **杖剑传说** (Staff Sword Legend) debuted in third place with an estimated revenue of $63.2 million (approximately ¥451 million) [7][8] New Entrants - Four new games made their debut on the list, including **Lands of Jail**, **Destiny: Rising**, and **银与绯** (Silver and Crimson), showcasing the diversity of themes and gameplay styles [9][12] - **Lands of Jail** generated an estimated revenue of $29.3 million (approximately ¥209 million) [11] - **Destiny: Rising**, leveraging the popular IP, achieved an estimated revenue of $15.8 million (approximately ¥113 million) [12] Market Trends - The SLG (Strategy Game) genre is highlighted for its high retention rates and strong user loyalty, making it suitable for long-term operations [11] - The integration of diverse gameplay styles within SLG games is seen as a strategy to broaden user demographics and enhance monetization efficiency [11][14] - The article notes the growing popularity of two-dimensional games in overseas markets, emphasizing the need for unique themes and cultural elements to stand out [12][14]
新游10月激战,厂商提前卡位寒假档,射击游戏硝烟弥漫
Hua Xia Shi Bao· 2025-10-16 11:02
Core Insights - Over 20 new games are set to launch in October, with key titles from major companies like NetEase, Tencent, and Bilibili, showcasing a diverse range of genres and trends in the gaming industry [2][3] Game Releases - NetEase is releasing three major titles: tactical team RPG "Marvel Secret Wars," multiplayer sci-fi shooter "Destiny: Stars" (domestic version), and strategy adventure RPG "unVEIL the world" [3] - Tencent is launching the card RPG "Kaeas Dream" overseas, marking its entry into the sub-genre of anime games [3] - Other companies like Hero Game, Dream Creation, and Bilibili are also releasing new titles, indicating a crowded market in October [3] Industry Trends - The new games reflect three core trends: a pursuit of high-quality products, continuous revaluation of IP value, and ongoing micro-innovations in gameplay [2] - Multi-platform releases have become a common strategy, allowing companies to expand user reach while ensuring a consistent experience across platforms [6] Market Dynamics - The gaming industry is experiencing a surge in new releases, driven by increased interest and a normalization of game license approvals, with 156 licenses issued in September alone [4] - The delay of "GTA6" to May 2026 has led to speculation about its impact on the market, but analysts suggest that the concentration of new releases is a broader trend rather than a direct consequence of this delay [4] Performance Metrics - "Destiny: Stars" has seen significant pre-launch interest, with over 10 million players completing reservations [5] - "Kara Bichu" mobile version has surpassed 10 million pre-registrations, indicating strong market demand [3] - "Escape from Duckov," published by Bilibili, has performed well in both domestic and international markets, showcasing its global appeal [5]
【干货】游戏产业链全景梳理及区域热力地图
Qian Zhan Wang· 2025-10-16 05:56
Core Insights - The Chinese gaming industry is structured into three main segments: game development, publishing and operation, and distribution channels [2][3][7] - Guangdong province is the primary hub for gaming companies, followed by Beijing, Shanghai, Sichuan, Zhejiang, and Jiangsu [7][10] - Tencent and NetEase lead the gaming revenue among listed companies, with Tencent's revenue reaching 197.7 billion yuan and NetEase's at 105.3 billion yuan in 2024 [16][18] Industry Structure - The gaming lifecycle includes market research, game development, quality testing, publishing, user operation, and distribution [2] - Game development is divided into copyright holders and developers, with notable companies like Unity and Unreal Engine [3] - Major publishers include Tencent and other companies like Block Game and Thunder Game [3] Regional Distribution - The majority of gaming companies are concentrated in Guangdong, with 142 game licenses issued in the first half of 2025, followed by Shanghai (127), Beijing (98), and Zhejiang (67) [12][13] - Representative companies in Guangdong include Tencent, NetEase, and 37 Interactive Entertainment [10] Revenue Insights - Listed companies in the gaming sector show varied revenue, with Perfect World at 55.7 billion yuan and Kingsoft at 103.2 billion yuan [17][18] - 37 Interactive Entertainment reported a revenue of 174.41 billion yuan, while other companies like Giant Network and Yaoji Technology reported revenues of 29.23 billion yuan and 45.8 billion yuan respectively [18][19] Investment Trends - In 2023, Tencent acquired the casual game developer EasyBrain and invested in Ubisoft's IP subsidiaries [21] - NetEase established a Vancouver studio for cross-media IP projects, while 37 Interactive Entertainment invested in various tech companies to enhance its gaming capabilities [21] - Perfect World is exploring virtual reality through investments in VR game developers [21]
热门中概股多数收涨
Xin Lang Cai Jing· 2025-10-15 20:44
Core Viewpoint - The majority of popular Chinese concept stocks experienced gains on Wednesday, with the Nasdaq Golden Dragon China Index rising by 1.7% [1] Group 1: Stock Performance - New Oriental saw an increase of over 10% [1] - TAL Education Group rose by more than 4% [1] - Kingsoft Cloud and Tiger Brokers both increased by over 2% [1] - Xpeng Motors, Alibaba, JD.com, and NetEase all gained more than 1% [1]
9家中国公司入选2025全球手游厂商50强,世纪华通居首
Xin Lang Ke Ji· 2025-10-15 07:36
Group 1 - The core point of the article is that nine Chinese gaming companies have made it to the top 50 mobile game developers list for 2025 published by PocketGamer, highlighting their significant presence in the global gaming market [1][3]. - The companies listed include Century Games (1st), Tencent (10th), miHoYo (15th), FunPlus (24th), Lilith (27th), Lemon Legend (16th), Paper Games (18th), Haipi (19th), and NetEase (22nd) [1][3][4]. - PocketGamer emphasizes the importance of innovation and the ability of companies to redefine the industry with new hits, especially those that continue to succeed despite challenges [1].