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《疯狂动物城2》成了IP出海公司必读圣 经?
3 6 Ke· 2025-12-23 10:23
《疯狂动物城2》,意料之中地,爆了。 截至12月23日,《疯狂动物城2》累计票房已突破38亿元,成为2025年度国内市场电影榜TOP2。与此同时,这一影视作品迸发出了强烈的IP效力,仅内地 市场与《疯狂动物城》的联名就达到了70+,覆盖了快时尚、餐饮、珠宝、日化等全品类消费。 无独有偶,一场史无前例的IP争夺战也在海的那边进行着。 12月5日,Netflix宣布计划以827亿美元收购华纳兄弟及其旗下电影和电视工作室、HBO和流媒体服务。 联合Netflix的内容野心和线下乐园计划,不难看出这其实是对DC 漫画、《权力的游戏》、《哈利波特》等一众IP争夺。 而就在大众以为收购板上钉钉,感慨流媒为王、制片厂没落之际,美国娱乐和媒体业巨头派拉蒙抛出1084亿美元的收购方案,正式参与这场决定好莱坞未 来格局的"千亿争夺战"。 到了2025年,头部资本在"IP是财富基础"这件事上,达到了高度的统一。 一边,泡泡玛特依旧一骑绝尘,凭借对内容电商趋势的精准把握,即便处于阶段性沉寂期,依旧收获不俗业绩;反观其他多数 IP,虽以东南亚为核心阵 地密集铺设快闪店面,IP 影响力却始终未见显著提升。 另一边,完全放弃IP效力的短剧 ...
情绪消费崛起,IP授权行业扩容可期
2025-12-08 15:36
情绪消费崛起,IP 授权行业扩容可期 20251208 中国泛娱乐产业的发展情况如何? 随着二次元文化普及和核心用户群体规模提升,中国泛娱乐产业呈现强劲增长 势头。2019 至 2024 年的复合年增长率达 11.6%,预计 2027 年市场规模将 突破 2,300 亿元。这推动了以谷子为代表的 IP 周边产品销量快速扩容。例如, 《排球少年》里西谷夕角色的吧唧在二手平台拍卖价甚至高达 7.2 万元一枚, 可见 Z 时代群体对谷子经济的消费热情。 中国 IP 授权行业的发展历程是怎样的? 中国 IP 授权行业经历了萌芽期、启动期和高速发展期三个阶段: 摘要 中国 IP 授权行业受益于泛娱乐产业的增长,2019 至 2024 年复合年增 长率达 11.6%,预计 2027 年市场规模将突破 2,300 亿元,Z 时代对 IP 周边产品如"谷子"的消费热情高涨,推动市场扩容。 中国 IP 授权行业历经萌芽期、启动期和高速发展期,2023 年中国授权 商品零售额达 137.7 亿美元,跃居全球第四,政府出台多项政策支持行 业发展,包括促进消费和加强知识产权保护。 中国 IP 授权行业产业链由上游 IP 创作、中游运 ...
阅文集团亮相长三角文博会
Bei Jing Shang Bao· 2025-11-20 13:37
Group 1 - The core viewpoint of the articles highlights the significant growth and commercialization potential of IP (Intellectual Property) in the cultural industry, particularly through the efforts of companies like Yuewen Group [2][3] - Yuewen Group showcased major IPs such as "Qing Yu Nian," "Quan Zhi Gao Shou," and "Gui Mi Zhi Zhu" at the recent Yangtze River Delta International Cultural Industry Expo, emphasizing its comprehensive development system across various fields including film, animation, games, and merchandise [2] - In 2025, Yuewen's IP continued to perform strongly with multiple successful series, including "Da Feng Da Geng Ren," "Guo Se Fang Hua," and "Fan Ren Xiu Xian Zhuan," achieving both high popularity and critical acclaim [2] Group 2 - The company has launched the "Global Trendy Toy Co-Creation Plan" to accelerate the commercialization of its IP, inviting top artists to enhance IP visualization [2] - In the first half of 2025, the gross merchandise value (GMV) of Yuewen's derivatives surged to 480 million yuan, nearing the total for the entire year of 2024 [2] - Yuewen's WebNovel platform has become a significant source of Chinese cultural products for international markets, with over 10,000 translated works and 500,000 overseas original authors contributing to a dual-directional creative ecosystem [3] Group 3 - Yuewen has successfully exported 1,800 comics, around 80 animations, and over 100 films to international markets, with several works consistently ranking on overseas video platforms [3] - The adaptation of the popular web novel "Gui Mi Zhi Zhu" into an animated series is set to premiere in over 190 countries and regions in the second half of 2025, achieving an IMDb score of 9.3, marking a new benchmark for Chinese IP exports [3]
“深圳满大街咋全是这个黄色不明生物?”,搞钱之都有自己的“癫版玲娜贝儿”
3 6 Ke· 2025-10-09 02:15
Core Viewpoint - The article highlights the rise of the "Nai Long" character in Shenzhen, showcasing its cultural significance and economic impact as a local IP that has gained popularity both domestically and internationally [1][11][39]. Group 1: Economic Impact - The "Nai Long" character has established a significant presence in Shenzhen, with over 200 brand collaborations, resulting in a market SKU total exceeding 2000 [23]. - The character's popularity has led to a surge in merchandise sales, including a 1.5-meter "Nai Long" plush toy priced at 999 yuan, becoming a trendy item [11]. - The character's influence extends beyond Shenzhen, with various cities like Hangzhou and Guangzhou incorporating "Nai Long" into their public transport and cultural initiatives [18]. Group 2: Cultural Significance - "Nai Long" has become a cultural phenomenon, with its image appearing in various forms of media, including short videos and animations, contributing to its widespread recognition [24][39]. - The character's evolution reflects a blend of humor and cultural values, aiming to appeal to a younger audience while also seeking to enhance its content quality [39]. - The character's journey from a simple animated figure to a symbol of Shenzhen's cultural identity illustrates the city's ambition to merge entertainment with economic growth [1][39]. Group 3: Future Prospects - The creators of "Nai Long" are planning to expand its presence into theme parks and immersive experiences, similar to established IPs like "Bear Haunting" [41]. - A partnership with a well-known cultural tourism company aims to develop a permanent "Nai Long" theme park, indicating a strategic move towards long-term brand establishment [41]. - The character's adaptability and appeal suggest a potential for continued growth and relevance in both local and global markets [23][41].
三大IP矩阵领衔,Letsvan奇梦岛于服贸会展现中国原创设计力量
Jing Ji Wang· 2025-09-12 07:39
Core Insights - The 2025 China International Fair for Trade in Services (CIFTIS) opened on September 10, showcasing the popular潮玩 brand Letsvan's original IPs such as WAKUKU and SIINONO, attracting significant attention and interaction from visitors [1][4] Company Highlights - Letsvan's representative emphasized that潮玩 serves not only as collectibles but also as emotional companions and cultural innovation carriers, aiming to create impactful experiences and showcase the vibrancy of China's young creative culture on an international platform [4] - The brand created an immersive dream experience area at the Chaoyang District cultural and tourism exhibition, highlighting the innovative integration of core IPs with elements of culture, sports, tourism, and technology [4] - The WAKUKU and the China Open Tennis Championship collaboration made its debut, becoming a focal point of the event, with many attendees returning for interaction [4] Product Performance - The "又梨" national style princess series was selected for the "Beijing Gifts" recommendation list, praised for its blend of traditional aesthetics and modern trends, appealing to a diverse audience [6] - WAKUKU emerged as a media favorite, with interactive gifts provided to journalists, enhancing the emotional value associated with潮玩 [6] - The new IP "SIINONO" achieved remarkable sales, with over 1.5 million yuan in revenue within three days of launch and over 10,000 units sold in the first 10 minutes, setting a new sales record for潮玩 [6] Market Expansion - Letsvan has entered Southeast Asia and North America, successfully conducting its first overseas pop-up event in Bangkok, validating the feasibility of its IP's international expansion [7] - The participation in CIFTIS not only showcased the innovative achievements of Chinese原创潮玩 but also highlighted the thriving development of China's cultural and creative industry, providing new opportunities for the潮玩 sector to gain cultural confidence and enter global markets [7]
“三朵金花”中报业绩亮眼 港股新消费进入下半场
Zhong Guo Zheng Quan Bao· 2025-09-02 22:31
Core Viewpoint - The new consumption sector in the Hong Kong stock market has become a focal point in 2023, with several companies reporting impressive mid-year performance, particularly the "three golden flowers": Pop Mart, Lao Pu Gold, and Mixue Group [1][4]. Group 1: Company Performance - Pop Mart achieved a revenue of 13.876 billion yuan, a year-on-year increase of 204.4%, and a net profit of 4.682 billion yuan, up 385.6%. The plush toy category was a significant driver, generating 6.139 billion yuan, a staggering growth of 1276.2% [4]. - Lao Pu Gold reported a revenue of 12.354 billion yuan, a 251% increase, and a net profit of 2.35 billion yuan, up 290.6%. Same-store sales grew by 200.8% [4]. - Mixue Group's revenue reached 14.875 billion yuan, a 39.3% increase, with a net profit of 2.718 billion yuan, up 44.1% [5]. Group 2: International Expansion - Pop Mart's overseas revenue reached 2.851 billion yuan in the Asia-Pacific market (excluding China), a 257.8% increase, and 2.265 billion yuan in the Americas, up 1142.3%. The company operates 571 stores in 18 countries, with nearly 40% of total revenue coming from international markets [6]. - Lao Pu Gold's overseas revenue was 1.597 billion yuan, a 455.2% increase, with plans to expand into the Hong Kong and Macau markets [7][8]. - Mixue Group opened its first store in Kazakhstan and has around 4,700 overseas stores across 12 countries, optimizing operations in Indonesia and Vietnam [7]. Group 3: Market Trends and Consumer Behavior - The Hong Kong new consumption sector is transitioning from a "beta" market to a more differentiated "alpha" market, with a focus on building long-term competitive advantages [9]. - The shift in consumer focus from family to individual spending, particularly among younger generations, is driving demand for emotional and social value in consumption [10]. - The influx of capital into the Hong Kong new consumption sector is expected to continue, with public funds projected to flow into the sector significantly in 2025 [10].
IP出海的大航海时代,首站还是东南亚
Xin Lang Cai Jing· 2025-09-01 09:13
Group 1 - The Chinese gaming industry has solidified its presence in the global market, with companies like Tencent's "Honor of Kings" consistently ranking high in revenue, even after a decade of operation [1][2] - The impact of Chinese games extends beyond gaming, influencing global animation and merchandise sectors, as evidenced by awards and box office successes [2][3] - The ACG (Anime, Comic, and Game) content industry from China is expanding internationally, with a focus on IP (Intellectual Property) collaborations and partnerships [4] Group 2 - In the first half of the year, there were 39 collaborations between Chinese ACG IPs and overseas brands, showcasing a trend of cross-industry partnerships [5] - Notable collaborations include "Honor of Kings" partnering with Haidilao and "Black Myth: Wukong" collaborating with Chow Tai Fook for themed products [5][6] - The success of pop-up events in Thailand, attracting over 10,000 visitors daily and generating sales exceeding 40 million Thai Baht (approximately 8.85 million RMB), highlights the effectiveness of localized marketing strategies [9][11] Group 3 - Companies like Pop Mart have reported significant revenue from overseas markets, with online sales contributing the majority of their income [13][14] - Pop Mart's overseas revenue reached 5.593 billion RMB in the first half of the year, with a notable increase in online sales [14][15] - Other companies, such as Miniso and Blok, also reported strong growth in overseas markets, indicating a broader trend of successful international expansion among Chinese brands [17][18] Group 4 - Recent industry exhibitions in the U.S. and Indonesia have showcased a variety of non-gaming IPs, indicating a growing interest in diverse content beyond traditional gaming [18][20] - The Southeast Asian market is becoming a primary destination for Chinese ACG content, driven by successful local brand strategies and collaborations [24]
海外收入暴涨899%,布鲁可的新故事出现了
3 6 Ke· 2025-08-25 00:33
Core Insights - The company, Blokus, reported a revenue of approximately 1.338 billion yuan for the first half of 2025, marking a year-on-year growth of 27.9%, and a turnaround from a loss of 255 million yuan in the same period last year to a profit of 297 million yuan [1][2] - Despite the positive financial results, the revenue growth rate has slowed compared to previous years, where it was 56.1% and 47.1% in the same periods of the last two years [1] - The company has significantly increased its overseas revenue, which reached 110 million yuan in the first half of 2025, a staggering 899% increase year-on-year, with North America and Southeast Asia being the main contributors [2][5] Financial Performance - Blokus achieved an adjusted profit of 73 million yuan and 292 million yuan for the first halves of 2023 and 2024, respectively, with an adjusted profit margin of 27.92% in 2024 [1] - The company's overseas revenue accounted for 8.3% of total revenue in the first half of 2025, compared to only 2% in previous years [5] - The introduction of a low-priced product line, including a 9.9 yuan Transformers version, has contributed over 200 million yuan in revenue from 48.6 million units sold [1] Market Expansion - The company has been focusing on expanding its IP portfolio, with 273 new SKUs launched in the first half of 2025, which accounted for 53.1% of total revenue [16] - Blokus is diversifying its target demographics, aiming to attract adult consumers and younger female audiences, with a notable increase in revenue from products aimed at consumers aged 16 and above [16][19] - The company has increased its R&D spending on IP development to 129 million yuan in the first half of 2025, a 69.5% increase from the previous year [16] Competitive Landscape - Blokus operates in a highly concentrated market, competing with established players like Bandai Namco and LEGO, which have higher price points [10] - The company’s pricing strategy is focused on affordability, with products priced between 3 to 16 USD, contrasting with competitors' pricing of 20 to 200 USD [10] - The company is leveraging online and offline channels for distribution, with a 3:7 ratio of online to offline sales, particularly strong in the U.S. market through platforms like Amazon [10] IP Strategy - The company has been reducing its reliance on the Ultraman IP, which contributed 63.5% of total revenue in 2023, down to 49% in 2024 [13][14] - As of mid-2024, Blokus had only two proprietary IPs, contributing minimally to total revenue, indicating a need for stronger self-developed IPs [14] - The company is actively working on enhancing user engagement through creative competitions and community events, which are crucial for building brand loyalty [19]
从悟空到钟馗,“黑神话”能再续神话吗?
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-22 11:27
Group 1 - The core viewpoint of the articles revolves around the anticipation and excitement generated by the new game "Black Myth: Zhong Kui," following the success of "Black Myth: Wukong," which sold 28 million copies and generated revenue of 9 billion [1][2] - The gaming industry is witnessing a significant shift with the introduction of new IPs, as "Black Myth: Zhong Kui" aims to leverage rich Chinese cultural resources and storytelling, potentially expanding the market for domestic single-player games beyond 10 billion [1][2] - The success of "Black Myth: Wukong" has set a precedent for high-quality Chinese games, with a production cost exceeding 300 million and a development time of over 6 years, indicating a profitable return on investment [2] Group 2 - The overseas revenue for self-developed Chinese games has surpassed 9.5 billion in the first half of the year, with a year-on-year growth of over 11%, suggesting a strong global market for Chinese gaming content [2] - The gaming company is exploring the creation of a "Black Myth Universe," with trademarks for various characters already registered, indicating a strategic approach to expand its intellectual property and cultural storytelling [2] - The potential of "Black Myth: Zhong Kui" to innovate and engage with global audiences is highlighted, as it seeks to modernize traditional Chinese stories using advanced technology and universal narratives [3]
关税从0%飙到120%13.6亿个包裹遭殃霸王茶姬8美元奶茶谁会买单?
Sou Hu Cai Jing· 2025-06-11 00:32
Group 1: Global Trade Dynamics - The global trade landscape has undergone significant changes, with tariff policy adjustments posing challenges to cross-border e-commerce and brand expansion [1] - The rise of cross-border e-commerce platforms like SHEIN has been facilitated by tax-free policies, but recent tariff increases have disrupted this model [2][3] Group 2: SHEIN's Challenges and Adaptations - SHEIN's business model, which thrived on low logistics costs and zero tariffs, is now under pressure due to a tariff increase from 0% to 54% on small packages [2] - The high compliance costs and the need for supply chain migration to countries like Vietnam are significant challenges for SHEIN [2][3] Group 3: Cultural Branding Strategies - Brands like Bawang Chaji are leveraging cultural symbols, such as "Chinese tea," to penetrate global markets, with plans for expansion in North America [5] - The brand's unique positioning emphasizes authentic tea flavors, differentiating it from competitors [5] Group 4: Market Entry Challenges for Bawang Chaji - Bawang Chaji faces high operational costs in the U.S., requiring a price point of $8 to $10 per cup to cover expenses, which may limit market appeal [7] - The brand's success will depend on balancing cultural authenticity with local market adaptations [8] Group 5: IP Globalization through Pop Mart - Pop Mart has successfully utilized non-region-specific IP characters to capture global markets, with significant revenue contributions from international endorsements [9][11] - The company's strategy of controlling the entire IP lifecycle has proven effective, leading to substantial overseas revenue growth [11] Group 6: Future Directions for Chinese Brands - The global strategies of SHEIN, Bawang Chaji, and Pop Mart highlight diverse approaches for Chinese companies in international markets, focusing on compliance, cultural branding, and IP development [13] - Success will hinge on a deep understanding of local markets, consumer habits, and regulatory environments [13]