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“佛门CEO”释永信被查,方丈的商业版图究竟有多大?
虎嗅APP· 2025-07-27 14:53
Core Viewpoint - The article discusses the recent investigation of the abbot of Shaolin Temple, Shi Yongxin, for alleged criminal activities, including misappropriation of funds and inappropriate relationships, raising concerns about the commercialization of the temple and its impact on its spiritual integrity [3][6][15]. Group 1: Background and Development of Shaolin Temple - Shi Yongxin, who became the abbot at a young age, transformed Shaolin Temple from a dilapidated site into a commercial empire spanning various industries, including culture, tourism, and health [8][9]. - The temple's commercialization began with the recognition of its cultural value, leading to the establishment of the Shaolin Temple Industrial Development Company in 1997, marking the first company in the Chinese Buddhist community [9][10]. Group 2: Commercialization Strategies - The temple's revenue model includes cultural tourism, with significant income from performances and martial arts training, contributing to local economic growth [12][13]. - In 2019, the temple's tourism revenue exceeded 1.2 billion yuan, with peak visitor numbers reaching 4.2 million, showcasing the financial success of its commercial strategies [13][14]. - Shaolin Temple has diversified its business ventures into e-commerce, health products, and intellectual property, with over 706 registered trademarks by 2022 [14][15]. Group 3: Challenges and Controversies - The commercialization has led to public scrutiny regarding the temple's spiritual mission, with rising ticket prices and significant investments in commercial real estate raising questions about its priorities [15][16]. - Allegations against Shi Yongxin, including complex personal relationships and financial misconduct, have sparked debates about the ethical implications of blending religious leadership with business practices [17][18]. - The temple's expansion into real estate and luxury projects has further fueled concerns about the erosion of its traditional values and the potential conflict between faith and profit [16][18].
赚不到钱,是因为班上多了
虎嗅APP· 2025-07-27 14:53
从毕业工作到现在,整整7年时间,我都在努力上班,培养一技之长。我天真地认为,只要我手艺足 够好,技术足够硬,赚钱就是理所当然的事;只要有一技之长傍身,不管去哪儿,都有重新开始的底 气。 但现实不语,只是一味打脸。当我尝试自己做点事的时候,才发现我那些技能好像全部失灵了。我不 知道谁会需要我,更不知道怎么才能把自己这些年攒下来的经验、技能不贱卖出去。 以下文章来源于严毅学长 ,作者严毅学长 严毅学长 . 一个普通人,写写自己。 本文来自微信公众号: 严毅学长 ,作者:严毅学长,题图来自:视觉中国 你有没有想过,你做生意赚不到钱,可能恰恰是因为你班上多了?甚至你上班时候的工作能力越强, 你做自己个人事业就越差。 最近看到一个博主讲这句话,实实在在戳我肺管子了。 他说,之所以不行,是因为这个世界一直并行着两套完全相反的操作系统,一套叫"打工思维",另一 套,叫"赚钱思维"。 什么意思? 打工思维大部分人很熟悉,就是先有能力,再找岗位。 逻辑是:我有什么 (技能) ,然后去找一个需要这项技能的公司 (岗位) ,去售卖我的能力和时 间。这个时候,你追求的是把自己这个"产品"打磨得更精良,然后卖个好价钱。 但赚钱思维完全 ...
中产“三宝”,集体崩盘
虎嗅APP· 2025-07-27 09:52
Core Viewpoint - The article discusses the rapid changes in consumer preferences among the middle class in China, particularly regarding outdoor activities and associated products, highlighting a shift from enthusiasm to disillusionment in the camping, cycling, and skiing markets [2][4][7]. Group 1: Changing Consumer Preferences - The once-popular outdoor activities like camping, cycling, and skiing have seen a significant decline in interest, with social media reflecting a shift from recommendations to liquidation of equipment [2][4]. - Middle-class consumers are known for their fickle preferences, quickly moving from one trend to another, leading to a cycle of abandonment for previously popular activities [2][3]. - The rise of new outdoor activities has been rapid, with significant participation in events like marathons and the popularity of cycling and skiing peaking during the pandemic [4][5]. Group 2: Market Dynamics and Economic Impact - The cycling industry has seen a surge in the number of related businesses, with approximately 348.2 million companies in China as of 2024, but many are now facing significant discounts and unsold inventory [10]. - Skiing, influenced by the Winter Olympics, initially gained popularity, but recent data shows a decline in sales and participation, with some brands experiencing a drop of 30%-50% in sales [11][12]. - The camping industry, which thrived during the pandemic, is now facing a downturn, with many businesses closing or struggling to attract customers due to increased competition and high customer acquisition costs [14][15]. Group 3: Consumer Behavior and Spending Trends - Middle-class consumers are increasingly price-sensitive, with a shift from luxury brands to more affordable options, reflecting a broader economic trend where spending priorities have changed [7][19]. - The article notes that consumers are now more likely to seek discounts and value for money, leading to a decline in the sales of high-end outdoor gear [7][19]. - The narrative of consumer spending has shifted from a focus on luxury and status to a more pragmatic approach, where cost and functionality take precedence [18][19]. Group 4: Industry Challenges and Future Outlook - The article highlights the challenges faced by businesses in the outdoor industry, including the need for continuous innovation and adaptation to changing consumer preferences [21][22]. - Many businesses that entered the market during its peak are now struggling to survive as the market cools, leading to a potential consolidation where only the most resilient companies will thrive [21][22]. - The future of the outdoor industry may require a reevaluation of business models, focusing on sustainable practices and genuine consumer engagement rather than chasing fleeting trends [22].
在WAIC上,国产算力不再“斗参数”
虎嗅APP· 2025-07-27 09:52
7月26日,世界人工智能大会(WAIC)在上海正式拉开帷幕。 在展会现场,具身智能无疑是最备受瞩目的行业。从灵活完成格斗动作的人形机器人,到能精准 执行家务、康复辅助的服务型机器人,这些具备物理交互能力的智能体凭借流畅的动作、自然的 交互赚足了观众眼球。 然而,在这场科技盛宴中,当人们沉浸在具身智能带来的震撼体验时,人工智能产业的核心底座 ——以芯片、板卡、服务器、计算集群等为核心构成的算力基础设施,依然是整个行业绕不开的 关键话题。 出品 | 虎嗅科技组 作者 | 丸都山 编辑 | 苗正卿 头图 | 虎嗅拍摄 与往届大会相比,今年算力基础设施展区呈现出截然不同的风貌。 往年展台上随处可见的"参数竞赛"已悄然淡去,各厂商送展的芯片和服务器展品中,很少再有将 某项极致性能参数用醒目字体刻意标记出来的情况。 曾经被重点标注的技术指标,如今更多地融入到具体的产业解决方案中,或是隐藏在真实的应用 场景演示里。 现场的讨论也多是基于"碎片化算力资源统筹"、"低功耗与低成本"与"垂类产品软硬件整合"这些非 常务实的话题。 01 全链路国产化进行时 在算力基础设施的务实转型浪潮中,"全链路国产化"的推进节奏尤为引人关注。 ...
套现50亿,今年最“爽”的IPO来了
虎嗅APP· 2025-07-27 09:52
Core Viewpoint - Adobe's dominance in the creative software market is challenged by Figma, a startup that simplifies design tools and enhances accessibility for users, leading to a significant valuation in its upcoming IPO [1][3]. Group 1: Adobe's Market Position - Adobe's products are essential for various creative tasks, with over 40% of commercial content creators using them. The company's Q2 FY2025 revenue reached $5.87 billion, marking an 11% year-over-year growth [1]. - Adobe attempted to acquire Figma for $20 billion, which represented over 10% of its market value at the time, indicating the strategic importance of Figma in the design software landscape [8]. Group 2: Figma's IPO and Valuation - Figma plans to issue over 36 million Class A shares at an expected price range of $25 to $28 per share, leading to a valuation of approximately $16 billion (around 114.5 billion RMB) [3]. - The IPO is expected to raise over $1 billion, with estimates suggesting it could reach $1.5 billion (around 107 billion RMB), making it one of the largest IPOs in the U.S. market this year [3][5]. Group 3: Figma's Growth and Investor Interest - Figma has completed eight rounds of funding since its inception in 2012, attracting top-tier venture capital firms, which enhances its credibility and market position [5]. - The latest funding round before the IPO valued Figma at $12.5 billion, showcasing its growth trajectory despite market fluctuations [6]. Group 4: Impact of the Failed Acquisition - The cancellation of the Adobe-Figma acquisition led to several advantages for Figma, including a $1 billion breakup fee from Adobe, which exceeded Figma's total previous funding [12]. - Following the acquisition's failure, Figma shifted focus back to its development, launching new AI products to compete with emerging rivals [12]. Group 5: Figma's Founding and Evolution - Figma was co-founded by Dylan Field, who initially aimed to create an open-source drone operating system but pivoted to web-based design tools after recognizing market needs [11][14]. - The company emphasizes collaboration and accessibility, aiming to create a design platform that is user-friendly and allows for real-time teamwork [2][14].
在海上钻井平台上工作,是一种怎样的体验?
虎嗅APP· 2025-07-27 02:59
以下文章来源于环行星球 ,作者环行星球 环行星球 . 旅行+多元文化+人生体验,看遍这个五彩斑斓的世界。合作请联系:xiaobaibai_9999(注明品牌和需 求) 本文来自微信公众号: 环行星球 ,作者:无刺王冠龙,原文标题:《一个月5万,"特殊工作"的真 实生存法则》,题图来自:AI生成 现代工业中,有一些特殊的产物,它们像大海中孤独的钢铁巨兽。这上面没有居民,却承担着世界能 源产出的重任。它们不是船,却能浮在海上;它们不是工厂,却24小时轰鸣不止——这就是海上石 油钻井平台。 每次提起我曾在海上平台上工作的经历,朋友们的反应总是惊讶:"怎么上去的?""你胆子真 大!""听说那地方工资可高了!" 而我想说的是:他们永远不会明白,在深海中,凌晨三点被手电筒照醒,立马穿上工服、背着工具走 进嘶吼的钻台底部,绑着固定扣,差点被风吹进海里,跟大自然较劲。 很多人第一次听说海上平台,是在电影《深水地平线》里。那场火光冲天的灾难场景让人记忆犹新。 但现实中的钻井平台远比影视作品更复杂,也更真实。在海上钻井平台上工作,是一种怎样的体验? 真的像传说中那样,"干一个月,歇一个月,年薪几十万"吗? 我曾经在平台上干过那些 ...
2025上半年游戏行业杂谈:电梯到顶了
虎嗅APP· 2025-07-27 02:59
Core Insights - The first half of 2025 is marked by contradictions in the gaming industry, reflecting a significant shift from previous years characterized by economic cycles and market dynamics [4][6] - The gaming industry is experiencing a dual challenge of macroeconomic fluctuations and structural changes within the industry itself, leading to heightened anxiety among industry professionals [6][7] - The traditional AAA gaming model is undergoing a transformation, with rising development costs and a need for long-term operational strategies [10][12][13] Group 1: Industry Trends - The gaming industry is witnessing a polarization trend in the domestic market, with a shift towards "quick and fast" games and a resurgence of high-quality PC games during downturns [4] - The AAA gaming model is becoming unsustainable, with development costs reaching approximately $300 million, necessitating layoffs and studio closures as companies seek cost-cutting measures [10][11] - The rise of independent games is creating opportunities for smaller teams to thrive, as they capitalize on market gaps left by larger studios [5][13] Group 2: Investment and Financing - The capital flow in the gaming industry is drying up, forcing 2A and independent game teams to compress costs and adapt to a new funding landscape [13][14] - New investment models are emerging, combining early-stage funding with publishing capabilities to mitigate risks associated with early investments [14][16] - The shift towards project-based collaboration is becoming more prevalent, allowing developers to focus on game creation without the burden of long-term company operations [15][16] Group 3: Domestic vs. Overseas Markets - The gaming markets in China and overseas are diverging, with distinct consumer habits and cultural preferences influencing game design and monetization strategies [20][25] - Chinese players exhibit different spending behaviors compared to Western players, particularly in genres like match-3 games, where monetization remains low despite high engagement [25][26] - The gaming industry must adapt to these regional differences, as the traditional "West learns from East" approach is no longer sufficient [31] Group 4: Game Development and Innovation - The focus on core gameplay mechanics and player experience is becoming increasingly important, as developers seek to create games that resonate with modern players' expectations [48][51] - The industry is moving towards a model that emphasizes creating new demands rather than merely fulfilling existing ones, requiring a shift in project planning and execution [51] - The exploration of new gameplay styles, such as the integration of survival and crafting elements, is ongoing, but clarity in defining game genres is essential for success [41][44]
在上海WAIC,800展商无一不想成为黄仁勋
虎嗅APP· 2025-07-27 02:59
Core Viewpoint - The article discusses the contrasting trends in the AI industry, particularly focusing on the shift from large models to embodied intelligence, as highlighted during the WAIC event, which showcased a significant increase in interest and participation in humanoid robotics [2][8][40]. Group 1: Embodied Intelligence - This year's WAIC saw a notable rise in the popularity of embodied intelligence, with 80 companies participating compared to only 18 last year, indicating a growing market interest [8][16]. - The event featured over 800 exhibitors, with more than 50% being international or from outside the city, showcasing over 3000 exhibits, marking it as the largest WAIC to date [6][8]. - Companies like Yushu Technology and Zhiyuan Robotics emerged as key players, with valuations exceeding 10 billion and 15 billion respectively, and both claiming to achieve annual revenues of around 1 billion [16][24]. - Despite the impressive demonstrations, many companies struggled with actual commercialization, with some reporting minimal sales and a stark contrast between their funding and actual product output [20][21]. Group 2: Large Models - The large model sector has shifted from a focus on technical prowess to a more pragmatic approach, with companies emphasizing real-world applications and revenue generation [27][35]. - Notable companies like Jieyue Xingchen and MiniMax are setting ambitious revenue targets of 1 billion, reflecting a broader trend across the industry [29][36]. - The presence of state-owned capital investment in companies like Jieyue Xingchen signals a strategic shift towards supporting viable business models rather than just technological advancements [30][36]. - The article notes a significant reduction in the number of large model exhibitors, indicating a consolidation within the sector and a move away from mere technical showcases to practical storytelling [35][42]. Group 3: Market Sentiment and Future Outlook - The article raises concerns about the sustainability of the current enthusiasm in the AI sector, suggesting that the pressure to demonstrate immediate commercial viability may stifle innovation and risk-taking [40][44]. - The rapid growth in the embodied intelligence sector, juxtaposed with the challenges faced by large model companies, highlights the uncertainty and volatility within the AI landscape [43][44]. - The potential for a bubble in the market is suggested, as companies chase ambitious revenue goals without clear paths to achieving them, raising questions about the long-term viability of many players in the field [45][46].
不足10人的团队,如何撬开华为生态?
虎嗅APP· 2025-07-26 13:45
Core Viewpoint - The article discusses the emergence of AI-driven products, particularly focusing on ChatExcel, an AI office assistant tool that simplifies Excel data processing through conversational input, highlighting its rapid user adoption and market potential [6][8][9]. Group 1: Product Overview - ChatExcel allows users to interact with Excel through text commands, eliminating the need for manual formula input [8]. - The product was launched in February 2023, achieving a peak daily active user count of 150,000 and over 10 million unique visits within two weeks [9]. - The strategy involves starting with consumer (ToC) users before transitioning to business (ToB) clients, leveraging initial consumer adoption to build a user base [21][28]. Group 2: Market Positioning - The CEO emphasizes that the current AI wave presents significant opportunities, with a strong demand for innovative solutions [8][12]. - The product is positioned as an AI data intelligence agent, not merely a tool, focusing on the entire data lifecycle from acquisition to analysis [20][31]. - The company aims to differentiate itself from larger competitors by leveraging its agile team and innovative approach to AI technology [25][26]. Group 3: User Engagement and Monetization - The company began charging for the product in December 2022, with a monthly subscription priced at 25.9 yuan and an annual plan at 99 yuan [34]. - User feedback has been positive, indicating a willingness to pay for results rather than processes, which is a shift from previous market trends [29][30]. - The focus on continuous product iteration and user engagement is crucial for maintaining user loyalty and satisfaction [27]. Group 4: Future Directions - The company is exploring international markets, particularly in North America and Europe, to expand its user base and capitalize on global demand for AI solutions [41][42]. - There is an ongoing consideration of developing edge models and enterprise solutions, balancing the need for scalability with the challenges of enterprise service delivery [38][39]. - The team is committed to leveraging academic expertise and innovative technology to enhance product capabilities and address industry-specific needs [32][40].
内推前任成了最时髦的恋爱运动
虎嗅APP· 2025-07-26 13:45
以下文章来源于那个NG ,作者阿珂可 那个NG . 用关注决定视界|复杂世界的策展人 出品 | 虎嗅青年文化组 作者 | 阿珂可 编辑、题图 | 渣渣郡 本文首发于虎嗅年轻内容公众号"那個NG"(ID:huxiu4youth)。在这里,我们呈现当下年轻人的面 貌、故事和态度。 内推,过去是找工作的重要手段。但现在,这种选拔制度都蔓延到恋爱领域了。 在互联网上,找对象这个事儿已经成为乡土版大众点评。 无论你的条件有多优秀,都比不过他们前任说的两个关键词: 谈过,推荐。 这场二手前任的交易热潮,要从一个momo的灵机一动开始讲起。 在大概半个月前,她在网上发文抱怨现在谈恋爱好难,随口说了句求姐妹内推前任。 当时大家也没认真,都把"内推前任"这件事当成抽象文化的产物。人们在调侃的同时还不忘紧跟时 事,评论区里里外外都充满了快活的空气。 但连博主都没想到的是,再次刷新评论区,一群慷慨的菩萨已经在为前任撰写文书了。 短短几天,内推前任就发展成了一个神秘的民间组织。他们走的是军事化的统一管理,组织内纪律分 明,帖子格式规整。 首先,封面图必须用软件自带的文字生成器做成。它们不论背景颜色如何,都粗糙得相似。唯一不变 的是中 ...