NTES(09999)
Search documents
港股异动 | 网易-S(09999)尾盘涨超4% 《燕云十六声》海外持续出圈 游戏采用自研“弥赛亚引擎”
智通财经网· 2025-12-12 07:09
智通财经APP获悉,网易-S(09999)尾盘涨超4%,截至发稿,涨3.72%,报217.4港元,成交额13.77亿港 元。 消息面上,近日,由国产引擎打造的武侠开放世界游戏《燕云十六声》在海外市场持续掀起热潮。上线 两周,全球玩家超900万,斩获Steam全球畅销榜第二,好评率近90%。继11月15日PC端全球上线获得 佳绩后,其移动端乘胜追击,定档12月12日登陆iOS与Android平台。截至12月11日,海外版移动端预约 量已突破500万。 据了解,《燕云十六声》采用网易耗时10年自研的"弥赛亚引擎",该引擎拥有20多项专利技术,在执行 效率、能耗控制等方面表现优异。其不仅实现PC与移动端流畅跨端互通,支撑起开封城等宏大场景与 上万名AI NPC的实时生态,更以精细物理渲染呈现服饰绣花、光影流转等细节。游戏中超过一万个AI NPC拥有独立生活日程与个性,"AI捏脸"功能支持照片或声音生成专属角色,引发玩家创作热潮。 ...
网易-S尾盘涨超4% 《燕云十六声》海外持续出圈 游戏采用自研“弥赛亚引擎”
Zhi Tong Cai Jing· 2025-12-12 07:07
据了解,《燕云十六声》采用网易耗时10年自研的"弥赛亚引擎",该引擎拥有20多项专利技术,在执行 效率、能耗控制等方面表现优异。其不仅实现PC与移动端流畅跨端互通,支撑起开封城等宏大场景与 上万名AI NPC的实时生态,更以精细物理渲染呈现服饰绣花、光影流转等细节。游戏中超过一万个AI NPC拥有独立生活日程与个性,"AI捏脸"功能支持照片或声音生成专属角色,引发玩家创作热潮。 消息面上,近日,由国产引擎打造的武侠开放世界游戏《燕云十六声》在海外市场持续掀起热潮。上线 两周,全球玩家超900万,斩获Steam全球畅销榜第二,好评率近90%。继11月15日PC端全球上线获得 佳绩后,其移动端乘胜追击,定档12月12日登陆iOS与Android平台。截至12月11日,海外版移动端预约 量已突破500万。 网易-S(09999)尾盘涨超4%,截至发稿,涨3.72%,报217.4港元,成交额13.77亿港元。 ...
港股开盘向好 恒指高开0.9% 紫金矿业(02899)涨3.51%
Xin Lang Cai Jing· 2025-12-12 04:54
Market Overview - Hong Kong stocks opened positively with the Hang Seng Index up by 0.9%, the National Enterprises Index up by 0.88%, and the Hang Seng Technology Index up by 1.02% [1] - The market sentiment remains cautious, with expectations that the index will continue to fluctuate between 25,200 and 26,200 points [3] Company Updates - Zijin Mining (02899) saw a rise of 3.51%, while China Hongqiao (01378) increased by 3.32%, JD Health (06618) by 3.2%, Sands China (01928) by 2.36%, and NetEase (09999) by 1.91% [1] - Conversely, Henderson Land Development (00012) fell by 1.03%, Li Ning (02331) by 0.75%, and Hansoh Pharmaceutical (03692) by 0.65% [1] Bond Issuance - Zhaojin Mining (01818) opened high at 1.97% and announced the issuance of technology innovation convertible bonds amounting to 800 million RMB, which is 53.3% of the planned issuance of up to 1.5 billion RMB. The bonds have a two-year term and a coupon rate of 2.2% [1] Shareholder Activity - Leap Motor (09863) opened up by 1.63% as the Chairman and CEO Zhu Jiangming, along with shareholder Fu Liqian, purchased a total of 2.1506 million H shares at an average price of approximately 50.51 RMB, totaling over 100 million RMB. This increases their combined holdings to 23.75% of the total issued shares [2] - Red Star Macalline (01528) opened down by 0.84% after shareholders Taobao Holdings and New Retail Fund reduced their holdings by 30.616 million H shares, representing 0.7% of the current total share capital [2]
荣获国家级科技奖一等奖,网易伏羲产学研协同创新获权威认可
Sou Hu Cai Jing· 2025-12-12 04:15
近日,中国图象图形学学会(CSIG)正式公布2025年度科学技术奖评选结果。其中,由网易(杭州)网络有限公司与天津大学、中国科学技术大学、中 国航天科工集团第四研究院十七所共同合作的项目《基于强化学习的智能决策关键技术及应用》,荣获学会"2025年度中国图象图形学学会科技进步奖-一 等奖",产学研协同创新再结硕果。《逆水寒》便是项目落地场景之一,作为网易旗下人工智能实验室,网易伏羲深度参与《逆水寒》在图形技术与人工 智能领域的探索,以游戏AI的创新实践助力数字文娱作品突破"游戏"边界,获得国家级学术权威认可。 关于《基于强化学习的智能决策关键技术及应用》项目介绍 本获奖项目系统开展了基于强化学习的智能决策关键技术攻关,聚焦"奖励质量低、经验复用难、环境波动大"三大关键挑战,提出了基于时空分解的奖励 信号生成、基于自监督学习的经验表征提取、以及基于演化-强化学习的策略模型优化三项创新技术,在策略性能、学习效率、跨任务泛化方面实现能力 突破,达到国际领先水平。 | | 中国图象图形学学会 | 请输入要搜索的内容 Q | | --- | --- | --- | | | | CHINA SOCIETY OF IMAG ...
摩根大通:将网易列为中国数码娱乐板块首选股 明年有望被纳入港股通
Ge Long Hui· 2025-12-12 03:51
12月12日,摩根大通发表报告指,预期网易明年仍有更多上行空间,主要受多款新游戏驱动,并将其列 为中国数码娱乐板块的首选股,美股和港股目标价分别为190美元和295港元,评级"增持"。该行目前预 测明年在线游戏收入年增15%。 《燕云十六声》国际市场的成功,对网易以及中国游戏开发商而言都是一座重要里程碑,有利未来其他 面向国际市场的3A大作如《ANANTA》。 同时,该行认为网易很有可能在明年纳入港股通,目前网易 估值明显低于中国主要游戏同业,一旦纳入港股通,预期将触发进一步估值重评。 美股频道更多独家策划、专家专栏,免费查阅>> 责任编辑:栎树 ...
大行评级丨摩根大通:将网易列为中国数码娱乐板块首选股 明年有望被纳入港股通
Ge Long Hui· 2025-12-12 03:47
摩根大通发表报告指,预期网易明年仍有更多上行空间,主要受多款新游戏驱动,并将其列为中国数码 娱乐板块的首选股,美股和港股目标价分别为190美元和295港元,评级"增持"。该行目前预测明年在线 游戏收入年增15%。《燕云十六声》国际市场的成功,对网易以及中国游戏开发商而言都是一座重要里 程碑,有利未来其他面向国际市场的3A大作如《ANANTA》。 同时,该行认为网易很有可能在明年纳 入港股通,目前网易估值明显低于中国主要游戏同业,一旦纳入港股通,预期将触发进一步估值重评。 ...
26款常青游戏狂揽21亿,11月出海成绩出炉
3 6 Ke· 2025-12-11 10:48
Core Insights - The article highlights the ongoing trend of Chinese gaming companies successfully expanding into overseas markets, with large firms optimizing classic titles and smaller firms innovating to break through [2][10] - The "Evergreen List" and "Potential Evergreen List" are introduced, showcasing games that have maintained strong performance in international markets [2][10] Group 1: Evergreen Games - In November, 26 games made it to the "Evergreen List," an increase of 3 titles from October, with notable entries including "Gossip Harbor," "PUBG MOBILE," and "Puzzles & Survival" [2][9] - The total estimated revenue for these 26 games in November reached approximately $299 million, equivalent to about 2.11 billion yuan, with 9 games exceeding $10 million in revenue [2][9][10] Group 2: Potential Evergreen Games - The "Potential Evergreen List" features 14 games, with a decrease of 4 titles from October, indicating a competitive landscape [2][10] - "Whiteout Survival" led the list with an estimated revenue of $86.21 million (approximately 609 million yuan) in November, followed by "崩坏:星穹铁道" and "Top Heroes," each surpassing $20 million [10][11] Group 3: Industry Trends and Support - The gaming industry faces challenges due to global economic pressures, but there are supportive policies from various cities in China aimed at facilitating game exports [11] - The adoption of AI technologies is helping to reduce costs and improve efficiency in game development and marketing strategies, providing a more sustainable path for Chinese games in international markets [11]
网易(9999.HK):Q3递延收入同比增长25% 未来游戏产品储备丰富
Ge Long Hui· 2025-12-11 04:14
Group 1 - The company achieved revenue of 28.36 billion yuan in Q3 2025, a year-on-year increase of 8.2%, but below Bloomberg's consensus estimate of 29.22 billion yuan [1] - The gross profit margin increased by 1.2 percentage points to 64.1%, while the operating profit margin rose by 1.0 percentage point to 28.3% [1] - GAAP net profit attributable to shareholders was 8.79 billion yuan, a year-on-year increase of 31.8%, and Non-GAAP net profit was 9.50 billion yuan, a year-on-year increase of 26.7%, slightly below Bloomberg's consensus estimate of 9.51 billion yuan [1] Group 2 - Revenue from games and related value-added services grew by 11.8% year-on-year to 23.33 billion yuan, driven by new and existing game products [2] - The mobile gaming business benefited from record revenues from "Dream of Dreams" and "Yanyun," with a year-on-year revenue increase of 6.6% [2] - Deferred revenue increased by 25.3% year-on-year to 19.47 billion yuan, indicating a profit release in the upcoming quarters [2] Group 3 - The company reported Q3 revenue of 1.96 billion yuan for Cloud Music, a year-on-year decline of 1.8%, with a gross profit margin of 35.4% [3] - The company aims for a revenue CAGR of 12.9% and a Non-GAAP net profit CAGR of 15.5% from 2025 to 2027 [3] - The target price is set at 165.00 USD/256.74 HKD, with a buy rating, indicating potential upside compared to current stock prices [3]
恒生指数高开0.66% 恒生科技指数涨0.55%
Xin Lang Cai Jing· 2025-12-11 04:11
Group 1 - The Hang Seng Index opened up by 0.66% on December 11 [1][2] - The Hang Seng Tech Index increased by 0.55% [1][2] - Companies such as Midea Group, Alibaba, NetEase, and Bilibili saw their stock prices rise by over 1% [1][2]
游戏行业深度汇报:游戏现在买什么?
2025-12-11 02:16
Summary of Key Points from the Conference Call Industry Overview - The gaming sector's valuation has reached a lower limit of 15 times, with expectations of maintaining high prosperity and performance growth certainty through 2026, making it an attractive investment opportunity [1][3][25] - The A-share market recommends a "3+2" combination: Giant Network, Kaiying Network, and Century Huatong as stable fundamentals; Gibit and 37 Interactive are positioned lower but showing recent improvements [1][4] Company-Specific Insights Tencent - Expected to launch multiple mid-sized new games in 2026, with a diverse range of genres [7] - Notable titles include "Under One Person," "Rock Kingdom World," and "Monster Hunter Traveler" [7] NetEase - Anticipates additional revenue of 2-3 billion from international IP adaptations and domestic MMO games [2][24] - Key upcoming titles include "Forgotten Sea" and "Infinite," with the former developed by the team behind "Identity V" [7][24] Giant Network - "Famous General Kill" is expected to contribute 200-300 million in profit, with "Supernatural Action Group" potentially increasing annual revenue to 7-8 billion if successful during the Spring Festival [10][12] Kaiying Network - The "Legend Box" platform is driving growth, with DAU expected to reach 650,000 to 700,000 by the end of 2026, and annual advertising revenue projected at around 2.4 billion [10][13] Bilibili - Strong growth in advertising business, with expectations to outperform the overall internet advertising growth rate [21] - Anticipated game revenue growth in the low double digits, with "Three Kingdoms Hundred Generals Card" projected to generate 1-1.5 billion [21] Gibit - Recent performance impacted by a decline in revenue from "Sword of the World," but new game "Nine Mu of the Wild" expected to contribute 1-1.5 billion [19][20] Heart Company - Facing stock price pressure but has potential due to rapid progress in programmatic advertising, with profits expected to reach 150-200 million in 2026 [22] Market Trends and Predictions - The gaming sector is expected to maintain strong growth certainty compared to other sectors, with a focus on identifying high-certainty investment targets [25] - The first quarter of 2026 is anticipated to be stable, with significant product launches concentrated in the summer [11][25] Additional Insights - The competitive landscape is expected to increase in 2026, but companies will focus on their strengths without excessive suppression of smaller firms [11] - The overall sentiment is optimistic for the gaming industry, with a recommendation for investors to strategically select stocks based on performance certainty and market conditions [25]