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一年不登录就删号!游戏公司有权一键清零吗?
猿大侠· 2025-08-04 04:12
Core Viewpoint - The recent controversy surrounding NetEase's game account deletion policy has sparked significant backlash from players, who feel that the automatic deletion of accounts after one year of inactivity is unfair and constitutes a violation of their rights [1][2][3]. Group 1: Account Deletion Policy - NetEase's service agreement states that if a user does not log in for 365 consecutive days, the platform reserves the right to delete the account and all associated game data [2]. - This clause was first introduced in the updated agreement in November 2022 [2]. - Many players reported not receiving any notification regarding the deletion, and customer service responses were vague, further aggravating player dissatisfaction [3]. Group 2: Player Sentiment - Players expressed strong emotional responses, highlighting that their accounts contain years of memories and real monetary investments, equating the deletion to losing personal property without notice [4]. - Some players argued that even if they stop playing, it does not mean they relinquish their rights to their accounts [4]. Group 3: Legal Perspectives - Legal experts suggest that if game companies fail to provide reasonable notification or set unreasonable deletion timelines, such clauses could be deemed invalid and infringe on users' property rights [5]. - Courts have recognized game accounts as "virtual property," which includes not only usage rights but also certain ownership and disposal rights, especially concerning monetary investments made by players [5][6]. Group 4: Industry Comparisons - NetEase maintains that users do not own their accounts but have "limited usage rights," allowing the platform to enforce the deletion policy [6]. - In contrast, other major gaming platforms like Steam and Epic do not delete accounts or purchased content due to inactivity, indicating a different approach to user rights [6]. Group 5: Regulatory Context - Starting January 2025, California's digital goods protection law AB 2426 will require platforms to clarify that users receive "licenses" rather than ownership, aiming to prevent consumer deception [9]. - Despite this, the law does not authorize platforms to revoke user content without notification [9]. Group 6: Emotional and Ethical Considerations - Players desire to retain their accounts even if they are not actively playing, emphasizing the emotional and financial investments involved [10]. - There are calls for platforms to provide notifications, grace periods, and data backup mechanisms before account deletion, highlighting the need for more humane and transparent communication from companies [10][11].
金十图示:2025年08月04日(周一)全球主要科技与互联网公司市值变化
news flash· 2025-08-04 03:07
金十图示:2025年08月04日(周一)全球主要科技与互联网公司市值变化 | 台棋电 | 12199 | + -2.65% | 235.21 | | --- | --- | --- | --- | | 特斯拉 | 9761 | + -1.83% | 302.63 | | 甲骨文 | 6865 | + -3.68% | 244.42 | | 腾讯 | 6154 | + -3.17% | 67.85 | | 奈飞 | 4923 | + -0.07% | 1158.6 | | O Palantir | 3640 | + -2.58% | 154.27 | | ERASSING - E | 3313 | 1 1.16% | 50.35 | | SAP SAP | 3283 | + -1.29% | 283 | | 2 阿里巴巴 | 2840 | + -2.95% | 117.07 | | AMD | 2783 | + -2.64% | 171.65 | | ASML 阿斯麦 | 2712 | -0.7% | 689.82 | | cisco 思科 | 2657 | + -1.42% | 67.11 | | 赛富时 | ...
金十图示:2025年08月04日(周一)中国科技互联网公司市值排名TOP 50一览
news flash· 2025-08-04 02:59
Core Viewpoint - The article presents the market capitalization rankings of the top 50 Chinese technology and internet companies as of August 4, 2025, highlighting significant players in the industry and their respective valuations in billions of USD [1]. Group 1: Top Companies by Market Capitalization - TSMC leads the ranking with a market capitalization of $121.99 billion [3]. - Tencent Holdings follows in second place with a valuation of $63.46 billion [3]. - Alibaba ranks third with a market cap of $27.92 billion [3]. - Xiaomi Group is fourth with a market capitalization of $18.07 billion [3]. - Pinduoduo holds the fifth position with a valuation of $15.62 billion [3]. Group 2: Additional Notable Companies - Meituan ranks sixth with a market cap of $9.45 billion [4]. - NetEase is seventh with a valuation of $8.06 billion [4]. - SMIC (Semiconductor Manufacturing International Corporation) is eighth with a market cap of $5.24 billion [4]. - Dongfang Fortune ranks ninth with a valuation of $5.11 billion [4]. - JD.com is in tenth place with a market capitalization of $4.46 billion [4]. Group 3: Rankings and Changes - Kuaishou is ranked eleventh with a market cap of $4.16 billion [5]. - Tencent Music holds the twelfth position with a valuation of $3.18 billion [5]. - Baidu is thirteenth with a market cap of $2.96 billion [5]. - Li Auto ranks fourteenth with a valuation of $2.70 billion [5]. - Beike is fifteenth with a market capitalization of $2.17 billion, showing an increase in ranking by 11 spots [5].
大行评级|花旗:微升网易目标价至157美元 估计第二季业绩表现符合预期
Ge Long Hui· 2025-08-04 02:24
Core Viewpoint - Citigroup's research report indicates that NetEase is expected to announce its Q2 2025 earnings in mid-August, with performance anticipated to meet expectations driven by stable performances from games such as "Fantasy Westward Journey," "Nirvana in Fire," and "Yanyun Sixteen Sounds" [1] Financial Performance Summary - Citigroup estimates that NetEase's total revenue for Q2 will grow by 11% year-on-year to 28.3 billion yuan, with Non-GAAP net profit projected at 9.46 billion yuan, compared to market forecasts of 28.4 billion yuan and 9.66 billion yuan respectively [1] - Online gaming revenue is expected to increase by 15.2% year-on-year to 23.1 billion yuan [1] Future Outlook - Looking ahead to the second half of the year, with key new titles like "Diablo IV" and "Destiny Rising" entering testing or launch phases, Citigroup anticipates stable revenue momentum for gaming, predicting Q3 revenue to grow by 10.6% year-on-year to 28.98 billion yuan, with Non-GAAP net profit reaching 9.5 billion yuan [1] - Citigroup has slightly raised NetEase's US stock target price from $156 to $157, maintaining a "Buy" rating, citing the company's earnings resilience, strong cash flow, and stable dividends [1] Revenue and Profit Forecast Adjustments - Revenue forecasts for 2025 to 2027 have been adjusted down by 2.1%, up by 0.4%, and down by 3.2% respectively, while Non-GAAP net profit forecasts have been adjusted down by 1.7%, up by 1%, and down by 2.8% [1]
第五届中国游戏创新大赛揭晓 《燕云十六声》《异人之下》获“最佳创新游戏大奖”
Jie Fang Ri Bao· 2025-08-03 02:25
Group 1 - The fifth China Game Innovation Competition awarded the Best Innovative Game awards to NetEase's "Yan Yun Shi Liu Sheng" and Tencent's "Yi Ren Zhi Xia" [1] - A total of 184 game works were collected during the competition, with 502 award applications submitted, covering 21 provinces and municipalities in China [1] - The competition recognized 18 award-winning works, 4 innovative teams, and 4 innovative individuals after multiple rounds of evaluation [1] Group 2 - The competition saw an expanded participation, with new entries from regions such as Tianjin, Yunnan, and Hong Kong, indicating a broader reach for game developers [2] - The number of submissions for the non-permanent award "Best Innovative Standalone Game" reached a record high of 94, showcasing the innovation and development potential in the standalone game sector [2] - The game "Cat Dream" is a cat-themed RPG developed by a team of 10, emphasizing high-quality content in the current gaming industry [2]
ChinaJoy热度“爆棚”,游戏市场火热复苏
Core Insights - The 22nd ChinaJoy has seen a significant increase in attendance and enthusiasm compared to last year, indicating a strong recovery in the interactive entertainment industry [1][2][4] - The event has evolved from a simple gaming exhibition to a comprehensive "technology + entertainment" fair, showcasing a wide range of digital entertainment sectors [2][4] Industry Performance - The domestic gaming market achieved a record sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08% [4] - The number of gaming users reached approximately 679 million, reflecting a growth of 0.72% year-on-year, also a historical high [4] Exhibitor Highlights - Major gaming companies such as Tencent, NetEase, and Giant Network showcased multiple new products, with Tencent occupying nearly half of the N4 hall with 17 games [5][6] - NetEase presented 45 games under the theme "Challenge! My Passion Partner," while Century Huatong featured 13 games and an immersive "Game+Lab" experience [5] New Game Showcases - Notable new titles include Tencent's global premiere of "Runeterra: League of Legends Card Battle" and several unreleased games from Century Huatong, attracting significant visitor interest [7] - The event also highlighted classic IP innovations, such as Tencent's "Dungeon & Fighter" series, showcasing the integration of technology and gameplay [7] Industry Trends and Insights - Industry leaders discussed the need to bridge the gap between high performance and value perception, emphasizing the importance of cultural depth and intellectual property protection [8] - The focus on technological innovation, such as AI capabilities, is seen as a key driver for enhancing productivity and creativity within the gaming sector [9]
《燕云十六声》《异人之下》成第五届中国游戏创新大赛大赢家
Nan Fang Du Shi Bao· 2025-08-02 12:03
Core Insights - The fifth China Game Innovation Competition awarded 18 winning works, 4 innovative teams, and 4 innovative individuals, with NetEase's "Yan Yun Shi Liu Sheng" and Tencent's "Yi Ren Zhi Xia" winning the "Best Innovative Game Award" [1][2][8] Group 1: Award Highlights - The "Best Innovative Game Award" was the most notable, with the winners showcasing unique innovative concepts and outstanding practical results [2][3] - The competition saw a record number of 94 entries for the "Best Innovative Standalone Game Award," indicating a surge in innovation within the standalone game sector [2][7] - The "Best Innovative Chinese Culture Award" was awarded to "San Guo Wang Shen Zhou" for its innovative integration of traditional Chinese painting aesthetics with strategic gameplay [4][8] Group 2: Participation and Scope - A total of 184 game works were submitted, with 502 award categories, covering 21 provinces and municipalities in China, and Shanghai accounting for 23% of the submissions [6][7] - The competition's scope expanded this year, with new participants from regions like Tianjin, Yunnan, and Hong Kong, reflecting the vibrant development of the Chinese gaming industry [7][8] Group 3: Notable Winners - "Delta Force" won the "Best Innovative Art Award" for its top-tier graphics and visual effects, while "Honkai: Star Rail" received the "Best Innovative Music and Sound Award" for its unique audio design [4][8] - The "Best Innovative Social Value Award" was jointly awarded to "Happy Vision Planet: Vision Training System" and "Ancient Book Restorer" for their positive societal impact [4][8] - The "Best Innovative School Work Award" recognized student projects "Xia Zhi Da Zhe" and "Aliya," highlighting the creativity and potential of young game developers [5][8]
ChinaJoy热议AI,但“AI+游戏”的融合还待探索
Xin Lang Cai Jing· 2025-08-02 11:21
Core Insights - The gaming industry is increasingly integrating AI technologies, with significant interest from both developers and players, as evidenced by the discussions and exhibits at ChinaJoy [1][2][4] - AI applications are primarily focused on enhancing production efficiency and user experience, although the impact on end-user gameplay is still developing [7][10] Group 1: AI Integration in Gaming - Many gaming companies are showcasing AI technologies at events like ChinaJoy, indicating a shift towards AI-driven innovations [2][4] - CreateAI, a new entrant, emphasizes its AI content creation tools and aims to attract users, particularly in the anime sector [1] - Century Huachuang has introduced a "Game+Lab" area featuring AI-related technologies, including a brain-computer interface for real-time player feedback [2] Group 2: Market Response and Trends - The response from industry professionals indicates a strong interest in AI tools that can reduce costs and improve efficiency [6] - Companies like VAST and Aishi Technology are emerging as key players in AI video generation, reflecting a growing trend towards AI in content creation [4][8] - The gaming industry is still in the early stages of AI adoption, with significant potential for future innovations in gameplay and production processes [10][11] Group 3: Future Outlook - Experts believe that while AI is currently enhancing production efficiency, the real value lies in innovative gameplay experiences that AI can facilitate [10][11] - The exploration of AI in gaming is expected to evolve, with new forms and product types emerging in the future [10]
“上海的二次元入口在这儿!”
Guo Ji Jin Rong Bao· 2025-08-02 10:23
Core Insights - ChinaJoy, known as the "Eastern E3," is a significant annual event for young people globally, celebrating its 22nd edition this year [1] - The event showcases the rapid growth of the Chinese gaming industry, evolving from a single gaming exhibition to a comprehensive digital interactive entertainment fair covering various sectors [3] Industry Overview - ChinaJoy features multiple thematic areas, attracting over 37 countries and regions, with foreign companies accounting for more than 30% of exhibitors [3] - The BTOB (business-to-business) section includes over 460 companies, occupying 25,000 square meters, while the BTOC (business-to-consumer) interactive entertainment area spans 110,000 square meters with over 280 exhibitors [3] Major Participants - Major domestic gaming companies such as Tencent, NetEase, and Century Huatong are prominently featured, showcasing multiple high-profile games [4] - Tencent presents 17 products occupying nearly half of its exhibition area, while Century Huatong has reduced its booth size to enhance player interaction [6][4] Interactive Experience - The event emphasizes immersive experiences, with various booths designed to facilitate deep player engagement rather than passive observation [6] - AI elements are prevalent, with companies like Baidu and Orange篇 showcasing AI-driven features that enhance user interaction and content creation [11][12] AI Integration - The integration of AI in gaming is a focal point, with companies exploring AI's potential to reshape the gaming landscape, enhancing both development efficiency and player experience [14] - AI technologies are being applied across the gaming industry, from automated translation to personalized player interactions, significantly improving operational efficiency [15][16]
美联储突发!重大人事变化
Sou Hu Cai Jing· 2025-08-02 00:40
Market Performance - The three major U.S. stock indices closed lower, with the Dow Jones down 1.23% at 43,588.58 points, the S&P 500 down 1.60% at 6,238.01 points, and the Nasdaq down 2.24% at 20,650.13 points, marking the largest decline since April [3][4] - The U.S. stock market lost over $1 trillion in market capitalization due to investor concerns about economic prospects [3] Employment Data - The U.S. non-farm payrolls for July showed an increase of only 73,000 jobs, significantly below expectations, with the unemployment rate rising slightly to 4.2% [4][6] - Previous months' non-farm employment data were revised down sharply, with May's figures adjusted from 144,000 to just 19,000, and June's from 147,000 to 14,000 [4][6] Federal Reserve and Interest Rate Expectations - Following the weak employment data, the probability of a 25 basis point rate cut by the Federal Reserve in September surged from less than 40% to nearly 90% [6] - The bond market saw a decline in U.S. Treasury yields across the board, with the 2-year yield down 6.76%, the 5-year down 5.13%, and the 10-year down 3.23% [5] Political Developments - President Trump called for the dismissal of the Bureau of Labor Statistics director, citing concerns over inflated employment data ahead of the 2024 elections [8][11] - Federal Reserve Governor Adriana Kugler announced her resignation effective August 8, which allows Trump to appoint a new member to the Federal Reserve Board earlier than expected [11]