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港股通(深)净买入42.97亿港元
(文章来源:证券时报网) 深市港股通前十大成交活跃股中,成交额居首的是阿里巴巴-W,成交金额19.61亿港元;其次是腾讯控 股、中国移动,成交金额分别为12.97亿港元、11.07亿港元。以净买卖金额统计,有9只股为净买入,净 买入金额最多的是阿里巴巴-W,净买入4.38亿港元,该股收盘上涨0.83%。净卖出金额最多的是中国移 动,净卖出1.66亿港元,收盘股价下跌0.18%。(数据宝) 12月19日港股通成交活跃股 | 代码 | 简称 | 类型 | 成交金额(万港元) | 成交净买入(万港元) | 日涨跌幅(%) | | --- | --- | --- | --- | --- | --- | | 00700 | 腾讯控股 | 港股通(沪) | 262767.05 | 79226.32 | 1.49 | | 09988 | 阿里巴巴-W | 港股通(沪) | 262587.90 | 61102.30 | 0.83 | | 06869 | 长飞光纤光缆 | 港股通(沪) | 221567.40 | 393.90 | 12.01 | | 09988 | 阿里巴巴-W | 港股通(深) | 196128.00 | ...
家长或成防沉迷短板,监管意识及监护能力亟待提升
Mei Ri Jing Ji Xin Wen· 2025-12-19 14:25
每经编辑|蒙锦涛 12月18日,中国游戏产业年会于上海召开,会上,中国音数协副秘书长、游戏工委秘书长唐贾军发布《2025中国游戏产业未成年人保护进展报告》。 调研显示,防沉迷政策长效发力,2025年未成年人每周游戏时长控制在3小时以内的占比为71%。这一成果的背后,是国家未成年人保护法律法规不断完 善,以及游戏企业持续落实身份验证和时间限制等措施。 不过,报告在显示成效的同时也暴露出家庭监管漏洞,29%的未成年人游戏超时用户中,73.4%使用父母或长辈的账号及身份信息绕开限制,游戏防沉迷 进入"家庭攻坚"阶段。对此,唐贾军表示,"未保需要加强家庭教育,尤其是父母协助孩子'超时游戏'的状况需进一步解决。" 在业内人士看来,在游戏防沉迷进入"家庭攻坚"新阶段的背景下,唯有"国、企、家"合力构建严密的共治闭环,才能真正守住未成年人健康成长的底线, 为下一代营造清朗的网络空间。 游戏防沉迷法规细化完善 企业执行到位 游戏防沉迷的制度化建设已走过多个年头,从立法完善到企业落地,形成了一套相对完整的防护体系。 家庭监护补位成防沉迷核心命题 如今,国家立法持续完善,游戏企业不断升级防护工具与服务,防沉迷成效进一步巩固,但家 ...
5万+岗位虚位以待! “百万英才汇南粤”大型综合招聘会等你来!
Nan Fang Nong Cun Bao· 2025-12-19 14:00
5万+岗位虚位以 待!"百万英才 汇南粤"大型综 合招聘会等你 来!_南方+_南 方plus 1200余家名企携 5万+优质岗位集 结!2025年12月 27-28日,"百万 英才汇南粤"大 型综合招聘会将 在深圳会展中心 (福田)盛大开, 为各类人才打造 一站式求职平 台。 本次招聘会 以"不拘一格汇 英才"的开放姿 态,广东21个市 全面参与,构建 起"全地域联 动、全行业对 接"的立体网 络。无论你是应 届生、往届生、 实习生,还是留 学生、本硕博人 才、技能精英, 这里都有属于你 的机会! 全省域联动,打 造最强招聘阵容 有别于传统招聘 会的"区域集 中"模式,本次 招聘会全省联动 推出最具竞争力 岗位,将珠三角 的创新动能与粤 东粤西粤北的优 质资源深度融 合,打造21市最 强招聘阵容,形 成涵盖高端装备 制造、智能机器 人、新一代电子 信息、新能源等 20大战略性产业 集群的引才矩 阵,同时还包括 一大批高校、医 院、科研单位等 平台同场揽才。 珠三角发挥"创 新引擎"作用, 从科技巨头到制 造业领军企业, 囊括世界500 强、中国500 强、央企国企、 上市公司、专精 特新等各类型优 质用人单位 ...
腾讯等多家厂商亮相SIGGRAPH Asia2025
Zheng Quan Ri Bao Wang· 2025-12-19 13:40
本报讯(记者李春莲) 12月15日-18日,第18届ACMSIGGRAPH亚洲计算机图形学与交互技术会议暨展览会 (SIGGRAPHAsia2025)举办。作为计算机图形学与交互技术领域的国际顶级学术会议,本届会议以"生成 式复兴"为主题,聚焦人工智能如何重塑创意产业。大会吸引全球超7000名参会者、600余位演讲嘉宾, 腾讯、华为、Adobe等技术公司带来了最新AI与图形学方面的科技成果。 在现场,腾讯举办了以"神经图形与生成式AI"为主题的多场技术研讨会,展示3D感知世界模型等领域 的最新进展,呈现技术从论文到亿级产品的完整路径。其中,腾讯游戏共带来9篇入选论文以及3场专题 分享,核心围绕AI重塑资产制作、引擎渲染等方面,与全球行业人工智能、计算机图形专家展开探讨 交流。 腾讯游戏技术团队提出的论文《Imaginarium:Vision-guidedHigh-QualitySceneLayoutGeneration》 (《Imaginarium:视觉引导的高质量场景布局生成》)于大会TechnicalPapers板块正式发表。该研究直面 开放世界游戏中海量非核心区域(如城市街景、自然植被)布局耗时费力的行 ...
2025游戏工委未保报告:游戏防沉迷进入“家庭攻坚”阶段
Zheng Quan Ri Bao Wang· 2025-12-19 13:10
围绕家长的现实需求,腾讯在2025年上线了两项赋能监管的工具,其中"游戏临时开关"支持家长灵活设 定单次游戏时长,加强对亲子共号场景的管控;"家长自助下发人脸识别"则允许其主动发起人脸核验, 仅家长本人通过人脸才可进行游戏,更加便捷地管控孩子冒用家长账号进行游戏的问题。 唐贾军介绍,报告来自近5000份问卷调查,数据显示,2025年未成年人每周游戏时长控制在3小时以内 的比例达到71%,这一数据连续四年保持稳定。 然而,家庭监护缺位问题日益凸显,在超时游戏的未成年人中,利用父母或长辈的账号、信息解除防沉 迷限制的比例高达73.4%,且用相同方式解除充值限制的比例也达到了近四成,游戏未保进入"家庭攻 坚"阶段。 可以看出,家庭监管成为影响防沉迷成效的关键因素,本应履行监护职责的家长,反而成了帮助孩子绕 开防沉迷措施的"协助者"。具体来看,有44.84%的家长曾帮孩子用家长身份证注册,有25.67%的家长 对"孩子偷用身份"表示知情。另有超2成未成年人与家长共用游戏账号。面对这一现状,唐贾军强调, 未保需加强家庭教育,尤其是父母协助孩子"超时游戏"的状况需进一步解决。 与此同时,针对家庭履责问题,游戏企业也在积极 ...
腾讯智慧零售与生活产业:锚定AI、出海、全域经营
Zheng Quan Ri Bao Wang· 2025-12-19 12:47
本报讯(记者桂小笋) 大会现场,腾讯云副总裁、腾讯智慧文旅建农体方案与架构负责人王墨也分享了对行业发展趋势的判断 和洞察,从AI、出海、全域经营三个方向介绍了腾讯智慧零售与生活产业的行业洞察和产品能力,以 期携手更多合作伙伴在波动的环境中创造增长确定性。 随着前沿AI技术逐渐在各行业的真实业务场景落地,AI已经成为了企业经营的底层增长力。腾讯将持 续加大AI投入,聚焦产业场景,将"好用的AI"开放给各行各业。 2026年即将启航,"千域计划"也将迈入第五年。站在新的起点上,"千域计划"将继续通过招募筛选培 育、分层管理与支持、腾讯生态赋能等手段,助力行业内的优秀伙伴共同成长,深度共创,共探数字化 增长的无限可能与崭新路径。 日前,腾讯智慧零售与生活产业2025年度生态合作伙伴大会暨"千域计划"年度颁奖盛典举办,超百位生 态服务商到场探讨产业生态的新机遇、新洞察和新实践。 会上,腾讯智慧零售与生活产业宣布"千域计划"再度升级,从合作机制、配套激励与资源支持等方面为 合作伙伴提供更多支持,助力合作伙伴发掘增长新机。 ...
日美“靴子”落地,A+H集体上涨!超13亿资金埋伏就绪,港股互联网ETF(513770)后市反弹可期?
Xin Lang Cai Jing· 2025-12-19 12:43
Market Overview - A-shares experienced a collective rise with nearly 4,500 stocks closing in the green, and the total trading volume in Shanghai and Shenzhen reached 1.73 trillion yuan, an increase of 704 billion yuan from the previous day [1][19][20] - The Shanghai Composite Index has shown three consecutive days of gains, recovering the 10-day and 20-day moving averages, with a key resistance level at approximately 3,912 points [1][19] Economic Indicators - Recent economic data from the US, including November's non-farm payrolls and CPI, along with Japan's central bank raising its target interest rate by 25 basis points to 0.75%, have alleviated external uncertainties for the A-share market [20] - The US CPI data has boosted market confidence, leading to increased expectations for a rate cut by the Federal Reserve in January [20][29] Sector Performance - The chemical sector continues to perform strongly, with the Chemical ETF (516020) rising by 1.75% and attracting over 2 billion yuan in net inflows over the past five trading days [4][20][25] - Key stocks in the chemical sector, such as Zangge Mining and Hangyang Co., saw significant gains, with Zangge Mining increasing by 6.56% [4][23] Investment Trends - The market is shifting focus from external factors to internal dynamics, with a notable interest in sectors benefiting from the "anti-involution" trend, particularly in chemicals and non-ferrous metals [20][22] - The Hong Kong market is also seeing a rebound, with the Hong Kong Internet ETF (513770) experiencing a net inflow of 13.3 billion yuan over the past ten days, indicating strong investor interest [20][30] Future Outlook - Analysts from Zhongyin Securities believe that the A-share market remains in an upward channel, with a transition from policy-driven momentum to profit-driven growth expected [22] - The chemical industry is anticipated to see a marginal improvement in its economic outlook, with supply-demand dynamics expected to stabilize [25][26] - The Hong Kong market is positioned for a rebound, with a focus on technology growth stocks as the market prepares for a potential upward trend [30][31]
AI技术如何影响内容生产?2025腾讯ConTech大会举办
中国青年报客户端讯(中青报·中青网记者 沈杰群)2025腾讯ConTech大会日前在京举办。大会设置主 论坛和分论坛,主论坛探讨"智能变革时代中创新如何坚守本真""如何在变革浪潮中探寻新创作和审 美"等议题,分论坛从财经、科技、教育领域,多维探讨各行业的"智变路径",解锁趋势发展密码。 谈及AI对文艺作品创作的赋能,编剧、导演、北京大学教授陈宇预测,AI会开拓出新的审美层次,人 工智能就是我们下一个起点,而且这个时刻并不会遥远;导演、监制李少红认为,好作品离不开人的创 作,能够体现出人的内涵和境界,"硅基生命是否拥有与人类类似的情感与精神世界"仍是个充满未知的 课题。 活 动现场。主办方供图 主论坛上,腾讯新闻负责人何毅进表示,AI技术对内容生产与消费产生深远影响。伴随着AI技术的指 数级发展,一款好的资讯产品需要完成双重进化。资讯产品的最高价值,不是填满时间,而是点亮思 维。 AI能否重塑心理疗愈模式?北京师范大学心理学部党委书记、心理学教授乔志宏表示,只要"让人感受 到被安慰"就是有效,研究发现AI在识别、判断、缓解情绪方面已达到专业水平;深圳恒晖公益基金会 创始人陈行甲表示,心理健康面临"海量需求"与" ...
港股公告精选|顺丰控股11月速运业务量同比增约两成 首都创投预计上一财年业绩扭亏为盈
Xin Lang Cai Jing· 2025-12-19 12:28
Company News - SF Holding (06936.HK) reported a total revenue of 27.173 billion yuan for its express logistics, supply chain, and international business in November, representing a year-on-year growth of 7.85%. The express logistics business revenue grew by 9.88%, with a business volume increase of 20.13% [2] - Capital Investment (02324.HK) expects to achieve an unaudited consolidated net profit of approximately 115 million to 140 million HKD for the fiscal year ending September 30, 2025, marking a turnaround from losses, primarily due to the performance of listed equity investments [2] - Tianqi Lithium (09696.HK) has completed the construction of the third phase of its chemical-grade lithium concentrate expansion project and has officially commenced trial production [2] - Qingdao Port (06198.HK) plans to purchase two assets from the Qingdao Shipping Financial Center for the development of a cruise port [2] - CanSino Biologics (06185.HK) has initiated Phase I clinical trials for its DTCP–HIb–MCV4 combined vaccine and completed the enrollment of the first subject [2] - Fuhong Hanlin (02696.HK) received approval from the U.S. Food and Drug Administration for its application for the Phase I clinical trial of HLX18, a biosimilar to Nivolumab for the treatment of various solid tumors [2] - China National Nuclear Corporation (01763.HK) announced that its subsidiary, CNNC Haidewei, has received clinical approval for its BNCT boron drug [2] - Hisense Home Appliances (00921.HK) subscribed to a financial product from Jingu Trust for 1.892 billion yuan [2] Acquisition and Disposal - Evergrande Property (06666.HK) has received several updated non-binding offers from selected bidders, which the liquidators are currently considering [3] - Ruian Construction (00983.HK) has completed the sale of Ruian Property Management Services Co., Ltd. [4] - Tianjin Port Development (03382.HK) plans to purchase ten gantry cranes for 185 million yuan [5] Buyback Activities - Tencent Holdings (00700.HK) repurchased 1.036 million shares at a cost of 636 million HKD, with buyback prices ranging from 607 to 617 HKD [5] - Xiaomi Group-W (01810.HK) repurchased 3.75 million shares for 152 million HKD, with buyback prices between 40.42 and 40.56 HKD [6] - COSCO Shipping Holdings (01919.HK) repurchased 3.9655 million shares for 53.6689 million HKD, with buyback prices ranging from 13.47 to 13.73 HKD [6] - Kuaishou-W (01024.HK) repurchased 755,000 shares for 49.9509 million HKD, with buyback prices between 65.4 and 66.6 HKD [7]
游戏产业跟踪(16):11月游戏版号发放再创新高,关注新游周期下的板块投资机会
Changjiang Securities· 2025-12-19 11:53
Investment Rating - The industry investment rating is "Positive" and maintained [8] Core Insights - In November, the issuance of game licenses reached a new high, with 184 licenses granted, including 178 domestic and 6 imported games, surpassing the previous record since the resumption of license issuance in 2022 [10][11] - Major self-developed games from leading companies continue to perform well overseas, with Point Point Interactive's "Whiteout Survival" and "Kingshot" ranking first and second in the November overseas mobile game revenue chart [10][11] - A new product cycle is approaching as key new games from listed companies are set to launch, with significant titles scheduled for testing and release in December [6][10] Summary by Sections Game License Issuance - In November, a total of 184 game licenses were issued, setting a new monthly record for domestic licenses, with notable approvals for games from Perfect World, Kaixin, and Bilibili [10][11] - Year-to-date, 1,532 domestic game licenses have been issued, exceeding the total of 1,306 for the entire year of 2024 [10] Overseas Performance - The overseas performance of top self-developed games remains strong, with "Whiteout Survival" achieving over $3.8 billion in cumulative revenue and "Kingshot" exceeding $640 million [10][11] - The casual merge game "Tasty Travels: Merge Game" saw a 10% revenue increase in November, ranking fourth in the global merge game revenue chart [10] Upcoming Game Releases - Key new games from listed companies are set to launch, including Giant Network's "Famous General Kill" on December 19 and G-bits' "Nine Muxi" on December 18 [6][10] - Other notable upcoming titles include Tencent's "Counter-Strike: Future" scheduled for January 13, 2026, with over 25 million pre-registrations [6][10]