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大厂竞逐具身智能生态位 头部机器人企业跑出“黑马”
Nan Fang Du Shi Bao· 2025-07-31 23:14
Core Insights - Major tech companies are accelerating their investments and developments in the field of embodied intelligence, with a total of 23 funding rounds reported in 2023 from seven major firms including Tencent, Alibaba, Meituan, Baidu, JD.com, and Xiaomi [6][11][12] - Tencent launched the Tairos platform, a modular software platform for embodied intelligence, which aims to empower the robotics industry by providing essential software capabilities [6][7][8][13] - JD.com has been increasingly visible in the embodied intelligence sector, announcing partnerships with numerous robotics companies and launching its own brand, JoyInside, focused on intelligent interaction [9][10][12] Investment and Development - The seven major companies have made a total of 23 investments in embodied intelligence firms this year, with Alibaba leading with six investments, followed by Meituan with five, and JD.com with four [11] - JD.com has established a dedicated business unit for embodied intelligence, focusing on home applications and leveraging its existing supply chain and data capabilities [12] Product Launches and Collaborations - Tencent's Tairos platform includes multi-modal perception models and cloud services, enabling robots to perform complex tasks autonomously [8][13] - JD.com's JoyInside brand collaborates with various robotics companies to integrate dialogue-driven intelligent agents into robots and AI toys [10][12] - NetEase launched its "Lingjue" model specifically for outdoor mining excavators, achieving an 80% efficiency rate compared to human workers [10][13] Strategic Focus - Major companies are focusing on data, platforms, and models rather than hardware, as they seek to establish a strong position in the embodied intelligence ecosystem [15][16] - The industry is currently in a "positioning" phase, with companies aiming to secure key roles in the future of embodied intelligence [19][20] Technological Advancements - SenseTime introduced its "Wuneng" platform, which utilizes a world model to enhance the capabilities of robots and smart devices [9][14] - Zhiyuan Robotics has developed a comprehensive system integrating robot bodies, motion intelligence, interaction intelligence, and operational intelligence, showcasing a full-stack approach to embodied intelligence [18]
智通ADR统计 | 8月1日
智通财经网· 2025-07-31 22:46
| 序号 | 名称 | 港股代码 | ADR换算价(HKD) | 较港股升跌 | 较港股升跌% | AD ADR最新价(美元) | | --- | --- | --- | --- | --- | --- | --- | | 1 | 腾讯控股 | 0 00700 | 550.011 | +0.011 | 0.00% | 70.070 | | 2 | 阿里巴巴-W | 09988 | 118.360 | +2.660 | 2.30% | 120.630 | | 3 | 建设银行 | 00939 | 8.003 | -0.047 | -0.59% | 20.390 | | 4 | 汇丰控股 | 00005 | 96.234 | +0.084 | 0.09% | 61.300 | | 5 | 小米集团-W | 01810 | 52.874 | -0.276 | -0.52% | 33.680 | | 6 | 友邦保险 | 01299 | 73.059 | -0.341 | -0.46% | 37.230 | | 7 | 美团-W | 03690 | 120.489 | -1.111 | -0.91% | 30.700 ...
网易黄卓:中国游戏全球化需要在多品类上取得突破
Xin Hua Cai Jing· 2025-07-31 10:56
Core Insights - China has become a major player in the global gaming market, with its gaming footprint expanding worldwide, as highlighted by the success of games like "荒野行动" in various international locations [2][3] - The past decade has been a golden era for mobile gaming in China, with NetEase achieving significant breakthroughs across multiple game genres, including MMORPGs and other categories like racing and sports [2] - NetEase's success in diversifying its game offerings is attributed to its robust industrial foundation, enabling large-scale and efficient development of high-quality products, which is essential for global expansion [2][3] Industry Trends - The collaboration with Blizzard on "Diablo Immortal" has underscored the need for a more localized strategy to penetrate mainstream markets [3] - The gaming industry in China has seen a 60-fold increase in NetEase's gaming revenue over the past 20 years, indicating substantial growth and the ability to support AAA game development [3] - Upcoming high-quality products such as "燕云十六声," "遗忘之海," and "无限大" are set to be launched in overseas markets, marking a new push for global market presence [4]
网易-S(09999.HK):将于8月14日公布第二季度及上半年业绩
Ge Long Hui· 2025-07-31 09:06
Group 1 - The company, NetEase-S (09999.HK), announced that its board of directors will hold a meeting on August 13, 2025, to approve the unaudited performance for the second quarter and the first half of the year ending June 30, 2025 [1] - The performance announcement will be published on the Hong Kong Stock Exchange website on August 14, 2025, around 6 PM (Beijing/Hong Kong time) [1] - The meeting will also address the proposal for the distribution of the second quarter dividend [1]
网易(09999) - 董事会会议召开日期及2025年第二季度及上半年业绩公告发佈日期

2025-07-31 09:00
香港交易及結算所有限公司及香港聯合交易所有限公司(「香港聯交所」)對本公告 的內容概不負責,對其準確性或完整性亦不發表任何聲明,並明確表示概不會就本公 告全部或任何部分內容而產生或因倚賴該等內容而引致的任何損失承擔任何責任。 該業績相關的電話會及同步網路直播將於 2025 年 8 月 14 日(星期四)晚上 8 點(北京 /香港時間)進行。公司管理層將在電話會中討論該業績及回答問題。 有意參加者請在電話會議開始前15分鐘撥打電話號碼1-914-202-3258並提供會議號碼 10049137。 承董事會命 NetEase, Inc. 丁磊 董事 中國杭州,2025 年 7 月 31 日 於本公告日期,本公司董事會包括董事丁磊先生;以及獨立董事唐徽女士、鄭玉 芬女士、唐子期先生及梁民傑先生。 NetEase, Inc. (於開曼群島註冊成立的有限責任公司) (股份代號:9999) 董事會會議召開日期及 2025 年第二季度及上半年業績公告發佈日期 網易股份有限公司(「公司」)的董事會將於 2025 年 8 月 13 日(星期三)(北京/香 港時間)舉行董事會會議,並將於會上批准公司截至 2025 年 6 月 3 ...
NetEase Cloud Music Inc. to Report First Half 2025 Financial Results on August 14, 2025
Prnewswire· 2025-07-31 08:47
Group 1 - NetEase Cloud Music Inc. will report its financial results for the first half of 2025 on August 14, 2025, after the Hong Kong market closes [1] - The management will host an earnings conference call at 7:00 p.m. Beijing/Hong Kong Time on the same day [2] - A replay of the earnings call will be available until August 21, 2025, with specific phone numbers provided for different regions [3] Group 2 - NetEase Cloud Music Inc. was launched in 2013 and is recognized as a leading online music platform in China, focusing on personalized recommendations and user interaction [4] - The platform has gained popularity among China's Generation Z community, making it a preferred destination for discovering new and independent music [4]
NetEase to Report Second Quarter 2025 Financial Results on August 14
Prnewswire· 2025-07-31 08:30
Core Viewpoint - NetEase, Inc. is set to report its financial results for the second quarter of 2025 on August 14, 2025, before the U.S. markets open [1] Group 1: Financial Reporting - The earnings teleconference call will occur at 8:00 a.m. Eastern Time on August 14, 2025, with management discussing quarterly results and answering questions [2] - Interested parties can participate in the conference call by dialing 1-914-202-3258 and providing conference ID: 10049137, 15 minutes prior to the call [3] - A replay of the call will be available until August 21, 2025, and will also be webcast live for 12 months on NetEase's Investor Relations website [3] Group 2: Company Overview - NetEase, Inc. is a leading internet and game services provider, known for its premium content and extensive gaming ecosystem [4] - The company operates popular mobile and PC games in China and globally, supported by one of the largest in-house game R&D teams [5] - Beyond gaming, NetEase offers services through subsidiaries like Youdao, an intelligent learning and advertising solutions provider, and NetEase Cloud Music, an online music platform [6]
恒指午盘跌1%
Mei Ri Jing Ji Xin Wen· 2025-07-31 04:46
每经AI快讯,7月31日,港股三大指数午盘涨跌不一,恒生科技指数午间收涨0.34%,恒生指数、国企 指数分别下跌1.07%及1.03%,恒指跌破25000点关口。盘面上,大型科技股盘中部分由跌转涨,快手大 涨近9%,腾讯转涨至1.46%,网易、阿里巴巴飘红,美团下跌近4%,京东、小米跌超2%。黄金股跌幅 明显,潼关黄金跌8.6%,录得6连跌行情;内房股全线下跌,碧桂园、新城发展跌幅居前;家电股、汽 车股、光伏股、煤炭股、建材水泥股、石油股、中资券商股、内险股纷纷走低。 ...
直击CJ|3A游戏是中国游戏全球化的“必考题”
Xin Lang Ke Ji· 2025-07-31 04:41
Core Insights - The 22nd ChinaJoy will take place from August 1 to 4 in Shanghai, highlighting the growth of the Chinese gaming industry and its international expansion [1] - In 2024, China's domestic game revenue is projected to reach 325.783 billion yuan, with self-developed games generating 132.1 billion yuan from overseas markets, accounting for approximately 40% of total revenue [1] - The key to entering overseas markets lies in diversification of game genres and industrialized development practices, with a focus on regional strategies for mainstream market penetration [1] Company Highlights - NetEase's game "Marvel Duel" achieved 40 million global users within three months of its launch, marking it as a significant success on the Steam platform [1] - The development of AAA games is considered essential for the global expansion of Chinese gaming companies, with high budgets, craftsmanship, and quality being the current trends in game development [1] - NetEase's project "Return to Tang" is highlighted as an important attempt in creating AAA titles, showcasing the company's commitment to high-quality game development [1]
“国潮”成二次元游戏赛道新流量密码“谷子经济”助厂商重视周边产品开发
Nan Fang Du Shi Bao· 2025-07-31 03:13
Core Viewpoint - The Chinese "ACG (Anime, Comic, Game)" gaming sector is experiencing a resurgence after a period of stagnation, with several major titles receiving approval or launching, marking a new industry peak similar to previous waves in 2015 and 2020 [1][2][5] Industry Trends - The current wave of ACG games is characterized by domestic developers no longer blindly following trends but instead focusing on developing their own intellectual properties (IPs) and integrating ACG elements with familiar game types, exploring niche markets [1][11] - The market is seeing a significant influx of new and established players, leading to a competitive environment that may result in a reshuffling of market positions [4][11] Game Launches and Performance - Notable game launches include "Victory Goddess: NIKKE," which achieved $1 billion in global revenue by January 2025, and "Pretty Derby," which returned after a 622-day hiatus, generating approximately $203 million in its first 12 days [2][3] - Other successful titles include "杖剑传说," which generated over 200 million yuan in its first month, and "最终幻想14:水晶世界," which began testing in June 2025 [3][4] Market Dynamics - The ACG gaming sector has experienced three major peaks over the past decade, with the current trend being driven by a more mature understanding of the market and player preferences [5][6] - Previous failures in the sector were often due to a lack of depth in storytelling and gameplay, leading to a "winner-takes-all" scenario where only a few titles succeeded [6][10] Cultural Shifts - The rise of "Guochao" (national trend) has allowed domestic developers to resonate more with local audiences, reducing cultural barriers and enhancing emotional connections with players [12][13] - The development of game-related merchandise is gaining traction, reflecting a shift in focus towards creating a broader ecosystem around ACG titles [12][13] Future Outlook - The current trend indicates a diversification of gameplay styles, with developers exploring various genres such as ARPG, shooting, and open-world games, which may lead to new market opportunities [11][12] - There is speculation about the potential for a "GTA-style" ACG game to emerge, with titles like "异环" and "无限大" being closely watched for their market impact [14][15][16]